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The application is irrelvent

We get confused when building applications; the technology should be incidental to delivering the experience, it should be the means rather than the end. Sadly both IT and marketeers usually don’t see it this way.

I was recently working with a telco who were running a campaign for a single application that sits on a Symbian phone and gives the user access to all their mobile services (rather than having to access them individually via the mobile web). This is not unusual, organisations marketing the technology rather than the benefit or the experience. The technology should be incidental to what you are selling.

It is hard to put it better than what Duncan Cragg writes

“What most people want on their mobiles is not the applications, but the stuff they animate.

People only accept the concept of applications (whether a native app or a Web app) because that’s all they’ve been offered, and it’s largely good enough. But no-one actually wants to download and launch and register and log in to a local find-your-friends application – they just want to find their friends in the area – now! And they shouldn’t then have to flip between the find-your-friends map owned by that application and the restaurant review map owned by another.

They don’t want Facebook videos and YouTube videos and phone videos. They just want to share videos. They shouldn’t have to think about whether to send a picture by MMS or to use an upload app, after remembering the login. They don’t want multiple ways of sending messages: IM, SMS, Twitter, Facebook, etc. They shouldn’t have to think about how to tell their friends about some news item – whether to post a TinyURL link on Twitter or copy the text manually into Facebook.

They only want one shared calendar, not the phone calendar and a Google calendar and events on Upcoming.org, that need two more logins. They shouldn’t have to think about how to synchronise music or contacts lists on the phone, the iPod, the PC, some memory card and online. “

He goes on to introduce the ‘U-Web’ Mobile 2.0 platform. This is exciting stuff and well worth a read. The challenge is not just about the IT industry getting excited about U-Web, the drive needs to also come from marketeers focussing upon “what” experience they want the customer to enjoy rather than “how” it will be delivered. They shouldn’t be distracted by the application that the experience will be delivered through, they should focus on delighting the customer and driving value to the organisation.

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Web 2.0 is far from dead

Web 2.0 is anything but dead. The term is no longer necessary as its concepts become ubiquitous.

So Web 2.0 is in terminal decline according to this TechCrunch article. The basis of this statement is anecdotal and from Google Trends which show a declining use of the term ‘Web 2.0′ in google searches. This tells us nothing, indeed I’d almost suggest that it is an indication of the health of Web 2.0. As it becomes ubiquitous people no-longer need to use the term. Do a similar trend search for ‘eCommerce’ and you will see a similar decline in that term and no-one is suggesting that business on the internet is in decline.

Web 2.0 was always a catch-all term for a number of concepts. If you look at ’social media‘ in Google Insights you will see that term on an upward trajectory (interestingly the area that is driving the greatest worldwide search traffic for that term is Singapore – anything to do with the Power of Influence?) Web2.0 as a term may be in decline, but everything it stands for – community, rich interactivity, new business models – I don’t see these things dying.

Are you listening to your customers?

Dear CxO,

Looking for free market research and customer intelligence? Look no further than Twitter.

You may not care about social networking, you may think that Web 2.0 is not relevant to your business. But that doesn’t mean that you shouldn’t care what your customers are saying. You may choose to ignore it, but people are out there talking about you; praising you, foul-mouthing you. Go to Twitter Search, type in your company name and see what your customers really think of you.

Musical call tones and my mental model

Musical call tones when you are waiting to be connected to the person you are calling are great from a marketing and technical point of view, but they are inconsistent with (many) user expectations.  Does this mean they are wrong? Is there a cultural or demographic dimension to this?

I have a mental model for the way that phones work.  I dial a number and get a mechanical ‘brrrr-brrrr’ tone.  In some countries it is a simple sine wave tone, but it is a recognisable feedback mechanism that lets me know that the call is waiting for the person (or machine) at the other end of the line to answer it.  If I get a single tone it means the line is engaged or can’t be connected.

I’ve another mental model about music being played to me on the phone.  It means that I’ve been connected to the other person and have been put on hold.  If I have initiated the call, and it is not a free number, it is costing me to listen to the music.

In China, Hong Kong and Singapore musical call tones are becoming increasingly popular.  Instead of the mechanical brrr-brrr you get a song that the person you are calling has selected.  The first time I got this I was calling a colleague in China and I immediately put the phone down.  Was I being charged for this? I associated the music with being on hold, and I didn’t want that on an international call.  The musical call tone broke my long established mental model of how a phone works. That caused cognitive dissonance and I didn’t like that.

To my knowledge, none of the UK telco providers offer this service.  Could this be because consumers would find it hard to accept it?  If so, why is it so popular in China?  Ubiquitous phone ownership is relatively new in China, could it be true that they don’t have such an ingrained mental model of what a waiting call tone should sound like?  Or is it (more likely) an age thing.  I’m just too too conditioned with my ‘brrr-brrr’ and youth the world over will cast it away in favour of whatever is top of the download chart. (Eeugch, I’m sounding old!).

The user journey

“Faster, slicker, easier to use.  That’s how we sold it to the business.”  It is a common theme, IT have a system that is costly to maintain, hard to extend, is on a dated platform and no longer fit for purpose.  The business are persuaded of the need for a replacement.

This is what happened at an organisation I recently visited.  But it didn’t quite go to plan.  A number of years later and they’ve got an application that is slower, uglier and harder to use.  What happened was the business intent was distilled into requirements (based upon the existing functionality).  Each requirement was captured as a control on a screen.  These were bundled up and sent to India for coding, and the developers went and built a bunch of screens.  They considered interface design but not interaction design.  They focussed upon technical processes rather than user journeys and the resultant deliverable was something that functionally ticked all the boxes (it did what the specifications said it should do) but was ultimately rejected by the people it was intended to help. The code may have been great but that meant little to the business who found the application a pig to use.  Another failed multi-million dollar IT project.

User interface design is more than just screen design, it is about the journey the user takes to accomplish their goals.  Remembering that could have saved this particular organisation a lot of money.

Twitter will be bigger than porn

I started using the internet in 1991, I returned home from my first term at university buzzing about this thing that allowed me to talk to people the other side of the world in open conversations and to send ‘electronic’ mail to folk who were also connected. And it was all free. My friends back home weren’t convinced or impressed, “Yeah but someone’s got to pay for it… I don’t see the point of it… whatever”. So I buzzed on Usenet news and ELM and Gopher in my university bubble and the nascent growth of the internet largely passed these guys by. Until 1998 when I returned home from Ghana and a particular friend had got a computer, and the internet, and he was hooked. The internet had finally reached him. And for him the internet was porn.

If the internet was briefly kidnapped by ‘eCommerce’, it is finally reclaiming it’s roots as tool for connecting people. This is the social age and this is where I return to the above mentioned friend. Email and mySpace and Facebook have largely passed him by. He recently connected with me, but not by any of the more established social networking tools, but by Twitter. And I think that is significant. People who have “not seen the point” will start to get it, the traditional media right now is full of Twitter. Facebook have realised this and have opened up their status as a challenge. Maybe not bigger than porn, but this year will certainly be the year of Twitter.

Design vision

Don’t be fooled into thinking that you don’t need to do any design when you adopt Agile.  Agile development strives to deliver business value early and often, focusing on getting working software to market as soon as possible rather than dwelling in documentation and ‘analysis paralysis’.  But let’s be clear, “business value” and “working software” are not the same thing.  You can quite easily get something into production that fails to generate revenue, decrease costs or whatever other yardstick you use for ‘value’.  What differentiates the two of them is design.  I don’t mean big up front design that details all the features and provides a concrete spec, I mean a design vision that articulates what the product goals are and a roadmap for getting there.  And what is a design vision?  A short statement of intent is a good place to start, and soon after a user interface mocked up in pen and ink.  It is cheap and easy and helps bridge the path from idea to execution.



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