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How can I trust you if I don’t understand what you are saying?

Innocent are a great brand.  They’ve got a great product, but they also know how to connect with their customers.  From the packaging and beyond they come across as natural and friendly.  Watching this video by the founders of Innocent is five minutes well spent on how they do this; how they use natural language.

“A lot of businesses don’t speak the way they talk.  They speak the way they think a business should speak.  They start using language that isn’t real language, that isn’t language you’d talk to your friends or your family.  So our thing is don’t use any claptrap that you wouldn’t use to explain to your grandma what Innocent is as a business.  If she doesn’t get it, then why should somebody else get it?  Why should someone else have to wade through your layers of jargon and corporate waffle.  Just use the words that you are comfortable with…”

Friendships exist within companies, they exist outside companies.  Friendships are about speaking a shared language with a simple vocabulary.

Organisations strive to be friendly; they try to be social, open, transparent and service driven with employees and customers (look at your average mission statement to see how companies crave to be those things).  Yet beyond this vaneer they hide behind a language that your friends (who are not part of that corporate vacuum), your family, your granny would be clueless about. Innocent prove that you can build a successful business thinking and acting as friends rather than as the faceless corporate-speak bureaucrat.

IT chalta hai

“Hearing the words ‘I LOVE this…’ from a client is a magical thing”  So tweeted Graham Smith.

Now how often does “the business” say that that to IT?  Rarely I guess.  Why is that?  Why doesn’t “business” love IT?

I think the Indians have got a phrase for this: Chalta hai.

I’ve recently come back from India.  As always it was a pleasure to read the Indian newspapers and weekly news magazines.  In discussing the Commonwealth Games, several columnists in their English language columns made reference to the hindi ‘Chalta Hai‘.  There is no direct translation (hence the columnists use of Hindi) but “it’s all right” or “it’ll do” comes closest.

Chalta Hai is an attitude.  It is mediocrity.  The columnists applied Chalta Hai to service culture and getting things done (or rather the lack of it).  Whilst Chalta Hai may be an Indian affliction, India is not alone.  I’m going to suggest that corporate IT suffers from Chalta Hai.  There’s an industry mindset that success is just getting stuff delivered.  Success is  ”it’ll do”.  Mediocrity is a sufficient goal.  To hell with the experience; who cares what the users think, it’s all about delivering functionality and features.  We’re happy if “it’s all right”.  No-one has the desire to hear the business say “I love this!”

Let’s bring some magic into the enterprise.  Let’s introduce a new acceptance criteria to our requirements; that the stakeholder who signs it off says “I love this”.

Learning to love the uncomfortable silence

Nature doesn’t like a vacuum.  It rushes to fill the void.  Silences are similar.  They are uncomfortable.  They urge someone to break them.  A good negotiator, a good sales person, a good facilitator knows how to handle silence, to feel comfortable with it.  The first step is becoming conscious and aware of the silence.  The next step is to actively resist the temptation to fill it.  And the final step is to enjoy the silence and use it to your advantage.

Is success best measured by tickboxes or delight?

Product owners get hung up on the features, a shopping list of requirements rather than considering what is actually important to their customers.

Imagine it is 2007, there is no Apple, you are a new entrant developing a product that will go head to head with Nokia’s flagship phone the N95. You are the product manager who is responsible for the success of the product. You are focused upon beating Nokia; you’ve made it your business to intimately know the N95, you can recite the list of features it has from memory. You have a meeting with your design team and they break the news. They tell you the spec they have come up with.

“Let me get this straight” you say. “You are telling me that the phone you are proposing we take to market will have no Card slot, no 3G, no Bluetooth (headset support only), no decent camera, no MMS, no video, no cut and paste, no secondary video camera, no radio, no GPS, no Java…”

“Yup” the team say.

How do you feel?

Ditch the feature list that you’ve fixated upon in your quest to beat your competitors flagship product?

Only the brave would avoid the tick box mentality and strive for feature parity as a minimum requirement. Would you really throw out 3G, GPS and a decent camera; the real innovations in the market place?

The first generation of iPhone was released in June 2007, three months after Nokia’s flagship handset the N95. On paper, when you compare the phone features side by side, it is a sorry looking list. As a product manager would you rather have the iPhone or the N95 on your resume?

Below and here [SlideShare] is the story in pictures.

Talking experience design

I’m going to be in Manchester tonight presenting at the ThoughtWorks Quarterly Technology Briefing with Lindsay Ratcliffe.  We’ll be doing it again in London next week on Tuesday 8am here.  We’ll be talking about how agile and UCD can play together to deliver products that delight customers.

ThoughtWorks QTB

The tyranny of nice

My first English lesson with Mrs Sullivan aged nine. She was one of those teachers you remember. An awesome teacher.

Nice” she told the class, “nice is a word you will not use”.

The word “nice” was forbidden in her classes. And woe betide anyone who described their weekend as nice, or their birthday present as nice (probably an Action Man or Scalextrix or if you were really lucky a Raleigh Chopper or Grifter).

It is a lesson I learned and kept close to my heart today:  Nice is mediocre, saccharine, inoffensive, meaningless, ordinary, without passion, expression or meaning. “Nice” is a faceless word. “Nice” is something that the left brain aspires to and the right brain shuns. Nice is an anathema to the artist, to the designer. Nice doesn’t provoke, it doesn’t inspire. Nice is instantly forgettable.

“Have a nice day”.

Shit NO! (this deserves swearing – see the passion that Mrs Sullivan infected in me; what a teacher!) That’s “have an ordinary day”. It’s not a differentiated day. I don’t want to just have a nice day. I want to have an awesome day, a magical day, a memorable day!!

And the same with experiences and products.

Disneyland isn’t nice; it’s memorable and magical (despite the fact that you spend most of your day there queuing). Do you think that Steve Jobs would be happy if someone called the iPhone ‘nice’?

Nice is for Microsoft. It is for engineers to aspire to. Nice is not art, nice is not design, elegance, simplicity or beauty. Nice is dull mediocrity.

And yet nice is something that corporate software doesn’t even begins to strive for. There’s no place for nice in software methodology. Think Scrum; nice is rarely even a nice to have (it’s gold plating). Tell me Scrum Masters, in your zeal to deliver “business value”, ship the “minimal viable product”, I bet you’d be happy with what you deliver being considered nice.  F@@k that. Your projects fester in a world of mediocrity,  in a quagmire of backlog; picking off stuff to do, focussed on features and functions rather than customers goals and a desire to delight.

Bring it on Mrs Sullivan. Nice has no place in the English Language. Bring it on, Agile + Experience Design. Nice has no place in software development.

Can you banish nice from your lexicon; go beyond nice and seek delight?

I don’t want to have a nice day, I want to have a memorable day.

I don’t want to have a nice product, I want to have an awesome product.

I don’t want to have a nice experience. I want to have a memorable experience.

…And if I’ve designed an experience and the only word you can use to describe it is ‘nice’ then I consider myself a failure.

The Dumbo ride at Disneyland; it delights, people will queue up for it, even though there is nothing special about the ride itself.  Carousel rides are nice enough but forgettable, the Dumbo ride is memorable and an experience to enjoy

Nothing and nobody is indispensable

The cemeteries are full of people who thought they were indispensable.

If you didn’t turn up to work tomorrow, if you never came back, what would happen? I mean, what would really happen?

The world wouldn’t stop.

Can you hand on heart say it would be the end of your organisation? So you may be the ‘key man dependency’, but is that your ego making you think that? (OK, so I once worked with an organisation who had one of those. Their system was written in some obscure language that only one person knew its inner workings. He spent his weekends base jumping. Our job was to migrate the data to a new system to alleviate this risk).

When was the last time you took a holiday? Been too frightened to because you fear everything will fall to peices when you’ve gone? Get over it. Take a vacation, Nothing will change whilst you are away. You’ll get back and nothing will have changed.

What is indispensable?

OK. Now think bigger. History is full of organisations who thought their products and processes were indispensable. Of the FT30, (the oldest index of share prices started in 1935) only one company (Tate & Lyle)is still there after seventy five years.

What do you think would really happen if your organisation ditched all that process and product baggage it held onto so closely? What would really happen? Are your current ways of working really indispensable?  How about your business model?  Maybe time to do some scenario planning to ask precisely those questions?

<Personal Interlude>  Eight months ago I was a lazy tub of lard. I could barely swim the length of a pool, my bicycle had two flat tyres and I’d be breathless and beaten after running 50m to catch the train. I looked for a goal, something that was outside my comfort zone, my frame of reference. I entered the London triathlon, sprint distance. Completing a triathlon became an unobtainable dream (you have to understand that I went to Loughhborogh University, home to the Jocks, [and a rather good Human Sciences department and Ergonomics course, hence my attendance there], I felt totally alienated from all the sporty types, and triathlon represented the pinnacle of pointless exercise and sport). And slowly started training for it. Running, I hated. My first swimming lesson I discovered the need to breath. Cycling, I discovered the ride to work scheme and bought myself a decent bike. I put myself on a change programme. A programme of gradual change. Baby steps. And a few weeks ago it all came together at the London Triathlon; the swimming, the cycling and the running. A multi-disciplinary effort, a radical change to my being. And I completed it. In a not overly embarrassing time; in fact I can in the top half. but better still, I ended it charged up with how much faster I could have gone, now that I know what it is like. I paced myself too slowly. I’m buzzing on triathlon. </Personal Interlude>

Organisations I see are like the tub of lard I was. Full of inertia, and reasons why they can’t change, why they can’t be triathletes.

Yeah, wouldn’t it be great to be an Apple… But we just don’t have a Steve Jobs.  Reasons why you can’t rather than inspiration, spirit and belief in why you can.

There is nothing in your organisation that is indispensable. There is no reason why you “can’t” other than your own myopia and inertia and inability to dream the future and train and practice to make it happen. All you need to do is get over the inertia and make it happen.

Me-too brochureware banking

Take a look at this template.  Header and navigation at the top, large hero to the left, with three product panels beneath.   Log-in to account is on the right with information on security and help beneath.  If you want to be an information architect for a bank, it would appear this is all you need.  This is your cookie cutter to success.

Webpage tempalate

Don’t believe me?  Start with Lloyds TSB.

Lloyds TSB homepage with overlay

Yep, that seems to fit.  how about Halifax.  Almost the same grid being used there.

Halifax with template overlay

Can’t be coincidence can it?  Let’s look at HSBC… There’s the hero again. And the three content boxes. And internet banking on the right.

HSBC homepage with overlay

This is getting a bit repetitive.  What about Santander?

Santander homepage with overlay

There’s a pattern going on here. Looks like they are all at it! Does any other industry segment from such ‘me-too’ism? If it was the right model to be using it wouldn’t be so bad, but their consistency is around consistency of what they do. No-one is really thinking about the customer and what they want. Barclays gets close, but there’s little in the way of understanding customer needs and goals. Little to support customer journeys. It’s all about the Bank, with Products and Services. And Access your accounts on-line! (And ‘We’re so complicated we need help on our home page’). And if everyone else does it obviously we are doing The Right Thing. Does this matter? Isn’t there a better way to design a bank’s brochureware pages?  I’m looking for examples.  I fear I’ll be looking for a while.

Bank home pages all the same

Silver surfers

News this week was that Ivy Bean died aged 104.  A good innings, but there is more to the story than that, Ivy got on Facebook aged 102 and was a regular twitterer with more than 62,ooo followers.  One of my colleagues at work announced as he got off the phone with his mother that she had just upgraded the ram in her computer, herself.  My father has just got an iPhone and is hooked on apps.  Maybe they are late to the game, but the over 65s represent the fastest growth in take up of digital technologies.  Whilst mobile ownership for the 25-44 year olds remained static (saturated) between 2007-9, for the 65+ it grew by 17% (source: Ofcom Communication report 2009).  And internet adoption grew by 11%.  The 2007 Ofcom report found that the 65+ spend 42 hours a month online, four hours more than the most active users who are aged between 18 and 24,

It’s an old finding but the Henley Centre reported that the over 65s most felt part of a virtual community thanks to the internet; with the growth of Facebook that statistic is probably out of date, but still worth reflecting on.

I feel part of a community

The ’silver surfers’ are not the techno-fearing, techno-illiterate luddites you may percieve them to be.  They are a segment of the market that cannot be ignored, and an opportunity that are craving to be served.  Do they figure in your plans? Do you have any personas for the over 65s? Have you tested your propositions with this demographic?  Is your design optimised for the 18-34 demographic who have less disposable income that the older demographic who have a greater propensity to spend?

I’m not sure where this quote is from so I can’t credit it, but it is worth reflecting on:  “The wealthiest generation in the history (and possibly the future) of the earth are in the process retiring. And they don’t intend to do it quietly”.

Thinking inspired by the Agile UX retreat

In the quest to get agile and UX to get along better, and following successful retreats in the US, last weekend Johanna Kollmann brought together a bunch of agile and UX folk for an Agile UX retreat in London sponsored by.  Giving up a weekend was hard, but was worth it, meeting a great bunch of people and sharing thoughts and experiences from the agile and UX camps.  So what did I learn.

Rethink what we do

Coming out of the retreat it is clear that the way we do UX today needs a fundamental rethink.  As UX professionals we have fought long and hard to gain credibility and traction in organisations for what we do, but we need to be ready to evolve and embrace the changing world around us.  A world where IT no longer needs to have detailed specifications signed off before development start.  We no longer have the need (or the luxury) to do the up-front research that we are used to doing.  We no longer need to sign-off detailed wireframes before handing them over the fence to the developers to implement.  Software today really is soft.  It is more about creativity than engineering (see below).  The serialisation of activities is inefficient and wasteful.  It is time to ask how do we focus upon doing what is needed and when, working in parallel and infecting the whole system with user-centric thinking rather than siloing it into the upfront design.  This after all is what systems ergonomics is about; a forerunner to UCD that we know today, thinking about the macro (a broad system view of design, examining organizational environments, culture, history, and work goals) as well as the micro (fitting the task to the human).

But I am digressing from what I wanted to blog about, the Agile UX retreat.  Some key takeaways for me included Anders Ramsey’s analogies to the restaurant and the theatre.

Thinking analogies

Think of a restaurant.  We have the kitchen, the back room world that is focussed upon delivering consistency of servings.  Everything in the kitchen is utilitarian, serving the purpose to meet this goal.  At the front of the restaurant we have the dining room where the dishes (of consistent(ly good) quality) made in the kitchen are served.  The dining room is all about the ambiance.  Quality here is far more subjective, but a successful restauranteur will be as passionate about the dining room as she is about the food that is cooked in the kitchen.  This is the way that software is all too often built, with the kitchen and dining room being separate entities, however the way they are organised, paid for and owned, there’s little communication between the two.  To quote another Ramsey, Gordon, it is a Kitchen Nightmare.

Anders’ second analogy to consider was the Theatre.  An overly simplistic representation is that the director starts with a script.  From the script he iterates the production.  The producer’s role is to provide the director with what he needs to make the production successful.  Just be ready for the premiere which is on a fixed date.  In the lead up to the premiere the director assembles the cast, the crew and they rehearse.  They’ve got a strawman plan to work from – MacBeth, but how they implement it will evolve according to the stage, actors and artistic direction the director wants to take.  The producer does not care how or when they rehearse, she is only concerned with the success of the end goal.  As they rehearse they increase the fidelity of their performance until they premiere (go live).  but even then they are not done.  They are happy to accommodate changes to the performance, and if something different happens that clearly delights the audience they will happliy incorporate that into future performances (releases).  Sure, the audience is seeing a performance of Shakespere’s MacBeth, but it is a unique performance that has taken the initial plan and evolved as it has been created.

And so should we approach software development.  Not as an exercise in engineering, where our raw materials are fixed and highly stable, but as a creative artform, where our iterations are rehearsals for the premier and ongoing performances.

Thinking tensions

I’m sure there are more, but some examples of tensions that emerge when we try to work together:

AUX promotes rapid open communication and sharing but designers fear sharing.  (They worry early designs will be seized upon before they are ready)
AUX promotes visualisation and use of walls but corporate policies prevent this
AUX promptes doing just enough, just in time but a legacy of deliverable expectations gets in the way (research is rarely bought by the developers who will ultimately consume it).

Thinking people

At the end of the day, success comes down to people.  Agile zealots have done Agile no favours when they bang on about business value and see anything other than code as waste.  Good product design needs vision, it needs research to ensure you are building the right thing for the right people.  No one has the right to tell a UXer that testing ideas or building a prototype or undertaking research is waste if it is right for their context.  But it doesn’t need to take the time it does today.  The UX community needs to get out and spend time with the development community and understand how software is built today.  UXers need to start seeing developers as partners rather than consumers of what they do.  What if we aligned our teams around the products we build rather than the functional silos that the roles describe?  Bringing agile and UX together is more fundamental than arguing about the process (one iteration in front, washing machine cycles etc), it is about fundamentally changing the way we build software; see it as a team activity that works collaboratively rather than a factory production line with process gates and separation of responsibility.

More on the #auxretreat twitter feed



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