emotional design

How can I trust you if I don’t understand what you are saying?

Innocent are a great brand.  They’ve got a great product, but they also know how to connect with their customers.  From the packaging and beyond they come across as natural and friendly.  Watching this video by the founders of Innocent is five minutes well spent on how they do this; how they use natural language.

“A lot of businesses don’t speak the way they talk.  They speak the way they think a business should speak.  They start using language that isn’t real language, that isn’t language you’d talk to your friends or your family.  So our thing is don’t use any claptrap that you wouldn’t use to explain to your grandma what Innocent is as a business.  If she doesn’t get it, then why should somebody else get it?  Why should someone else have to wade through your layers of jargon and corporate waffle.  Just use the words that you are comfortable with…”

Friendships exist within companies, they exist outside companies.  Friendships are about speaking a shared language with a simple vocabulary.

Organisations strive to be friendly; they try to be social, open, transparent and service driven with employees and customers (look at your average mission statement to see how companies crave to be those things).  Yet beyond this vaneer they hide behind a language that your friends (who are not part of that corporate vacuum), your family, your granny would be clueless about. Innocent prove that you can build a successful business thinking and acting as friends rather than as the faceless corporate-speak bureaucrat.

The tyranny of nice

My first English lesson with Mrs Sullivan aged nine. She was one of those teachers you remember. An awesome teacher.

Nice” she told the class, “nice is a word you will not use”.

The word “nice” was forbidden in her classes. And woe betide anyone who described their weekend as nice, or their birthday present as nice (probably an Action Man or Scalextrix or if you were really lucky a Raleigh Chopper or Grifter).

It is a lesson I learned and kept close to my heart today:  Nice is mediocre, saccharine, inoffensive, meaningless, ordinary, without passion, expression or meaning. “Nice” is a faceless word. “Nice” is something that the left brain aspires to and the right brain shuns. Nice is an anathema to the artist, to the designer. Nice doesn’t provoke, it doesn’t inspire. Nice is instantly forgettable.

“Have a nice day”.

Shit NO! (this deserves swearing – see the passion that Mrs Sullivan infected in me; what a teacher!) That’s “have an ordinary day”. It’s not a differentiated day. I don’t want to just have a nice day. I want to have an awesome day, a magical day, a memorable day!!

And the same with experiences and products.

Disneyland isn’t nice; it’s memorable and magical (despite the fact that you spend most of your day there queuing). Do you think that Steve Jobs would be happy if someone called the iPhone ‘nice’?

Nice is for Microsoft. It is for engineers to aspire to. Nice is not art, nice is not design, elegance, simplicity or beauty. Nice is dull mediocrity.

And yet nice is something that corporate software doesn’t even begins to strive for. There’s no place for nice in software methodology. Think Scrum; nice is rarely even a nice to have (it’s gold plating). Tell me Scrum Masters, in your zeal to deliver “business value”, ship the “minimal viable product”, I bet you’d be happy with what you deliver being considered nice.  F@@k that. Your projects fester in a world of mediocrity,  in a quagmire of backlog; picking off stuff to do, focussed on features and functions rather than customers goals and a desire to delight.

Bring it on Mrs Sullivan. Nice has no place in the English Language. Bring it on, Agile + Experience Design. Nice has no place in software development.

Can you banish nice from your lexicon; go beyond nice and seek delight?

I don’t want to have a nice day, I want to have a memorable day.

I don’t want to have a nice product, I want to have an awesome product.

I don’t want to have a nice experience. I want to have a memorable experience.

…And if I’ve designed an experience and the only word you can use to describe it is ‘nice’ then I consider myself a failure.

The Dumbo ride at Disneyland; it delights, people will queue up for it, even though there is nothing special about the ride itself.  Carousel rides are nice enough but forgettable, the Dumbo ride is memorable and an experience to enjoy

Magic moment at the Waldorf hotel

ThoughtWorks had its party on Friday night at the Waldorf Hotel in London.  Seventy or so years ago when my grandparents were married they stayed there on their first night.  Fifty years later my Grandfather was going through some old paperwork and dug out the original receipt from their stay.  To celebrate their fiftieth wedding anniversary he wrote to the Waldorf, booking a room and enclosed a copy of the recept for their interest and ammusement.  He thought nothing more of it until they arrived.  They were given the same room that stayed in 50 years before.  The following day when they checked out and my Gradfather was settling the bill, something was wrong.  ‘This can’t be right’ he said, ‘surely you’ve left a nought off’.  But it was right.  The Waldorf were charging him the same price that he paid fifty years previously.  That was a real magic moment.

Just ignore what they say

What customers say they like and how they behave are not the same thing. Don’t always trust what you are told, use data and real insights to drive decisions that have major commercial implications.

So there was a skyscraper, banner and numerous MPUs across the website.  A survey panel was set up and the results came back.  The agency briefed the team, “Your customers really don’t like all the ads you have on the page”.  The message was reiterated in focus groups.  Ditch the ads.  This would be a painful decision, despite customer’s not liking them they were still delivering reasonable revenue.

The organisation was striving to be more customer-centric; if the advertisements were degrading the customer experience then removing them would be a price worth paying.  And so they were switched off.

The result?  Nothing.  Except lost revenue.  Analysing the data, customer volumes remained the same.  There was no difference in the successful completion of customer goals.  Switching the ads off had no impact on customer behaviour on the site; when asked customers said they didn’t like them, but what they said and what they did were different things.

The moral: if you are going to use emotion and what customers say to make commercial decisions, consider A/B testing with real data before making wholesale changes.

Put some fun back into your business

Litter bins on the street aren’t the most interesting of objects.  The design is pretty standard, with variations on a couple of themes – cylindrical or rectangle and colour being the primary tool of differentiation.

“To throw rubbish in the bin instead of onto the floor shouldn’t really be so hard. Many people still fail to do so. Can we get more people to throw rubbish into the bin, rather than onto the ground”

One answer is to make it more fun.  Check out The FunTheory for other ways of improving mundane products by making them fun.

Now think about that mundane product of yours.  Maybe it is your on-line retail bank.  It is getting tired and it is time for a technology refresh.  You’re going through a process of capturing requirements.  How about playing an innovation game, but base it on the concept of fun.  What could you introduce to your product that would make people smile?  What would make people laugh?  OK, so after a while the bin would no longer be fun.  What makes it fun is the element of surprise.  Again, what could you drop into the product that would surprise people.  What would a ‘fun’ internet bank look like?  Focus on fun and surprise and you might uncover a nugget of inspiration that will make the final product.

How do you answer the phone?

IVR, (that’s the automated routing of phone calls) is an unpleasant reality of multi-channel service.  Let’s assume that you are committed to using it, how much time have you spent in creating the messaging.  Two examples of trying to put a more human touch to something that is inherently not human and machine driven.

Firstly the Halifax.  Listen carefully to what happens after you key in an option.  You here a key click.  You are then prompted to enter your account number.  “thanks” the voice says, “I’ll just enter that”.  And you hear a clackerty clack of data being entered into a keyboard.  BUT YOU ARE A MACHINE!!!  It is a nice touch, but it is trying to make an interaction that is clearly not human more personable.

Second example is the Financial Obudsman.  “Thank you for calling” says the voice.  Not a stock, model voice, but a real voice, “I hope we’ll be able to help you. My name is Walter Merricks and I am the Chief Ombudsman…”   The message is clearly a recording.  There is no attempt to be anything but a recording, but giving the voice a name and explaining the nature of IVR is a real human touch.  Even better, the narrative about recording the call- it is not scripted from the IVR manual.  It talks to the customer in language they understand.

If you must be mechanical in your communications with customers, be human, be transparent, but don’t try and pretend to be what you are not.

Links
Halifax | Financial Obudsman

Customer value proposition model

Customer value proposition model

There may be a niche in the market, but is there a market for the niche?

How do you create a successful proposition?  If the answer was obvious there wouldn’t be so many failures out there in the market place.

It is easy to commence on a journey of product development with a hunch and clearly there is no substitute for validating ideas in the flesh.  That something at ThoughtWorks we do; helping clients test and learn, rapidly building ideas into tangibles that can be piloted at low cost and low risk before investing in significant build and spend.  However, sometimes a little more rigour is required before you commit to commencing a project in earnest.

That rigour needs to be focused.  What often happens is this rigour turns into a research phase that turns into a project itself.  It need not be this way.  There are certain things you can do, certain questions to ask as you set out on the journey of creating a new, compelling customer proposition.  What follows then is a strawman customer value proposition model to help test potential propositions before moving forward with them.  There are three components to the value proposition model; the customer, the environmental context and the organisation or company.

All too often propositions are rooted in the organisation.  They make assumptions about the demand or usage. This model attempts to broaden the analysis and focus upon the customer and the why the proposition will be attractive to them.  The model supports questions that may be asked to help shape thinking, test hypotheses and validate thinking.

I do not propose that this should become a major research exercise  (for example market sizing is a huge effort in itself), rather a tool for asking the right questions, and if the answers are hard to come by, maybe that suggests more thought is required in refining the proposition.

So here goes, a model that provides a framework for considering new customer value propositions.  It’s just an initial idea and I’d welcome feedback and suggestions.

Customer

Before you get too carried away with the proposition, a good starting point would be the customer.  Who are they and what do they do.  Let’s remember that your customer is not everybody.  Your proposition in unlikely to be appealing 24/7.  The challenge is to segment your target market and identify the triggers for action.

The persona: Who do?

Personas are a useful tool for bringing the customer to life.  Much has been written about them, but they are a useful tool for extracting broad data into specific stories that describe individuals. Realise that it is unlikely you will design for everybody. Start with the market that you are targeting, how large is it and what is its propensity to spend? Then within that target market segment the target customer base into different profile customers (personas). You need to understand which persona, which customer profile is most important – prioritise them and focus on the highest value.  This may mean deciding between high volume, low margin mass market and low volume, high margin niche appeal.  This decision needs to be made as early as possible to ensure the proposition remains focused and doesn’t try to be all things to all people, satisfying none.

Values, needs, wants and desires

People are not empty vessels waiting to consume and be filled with your proposition.  Their behaviour is driven by their values, needs, wants and desire.  These may be fundamentally rational (to satisfy a basic human goal) or emotional (to demonstrate status). They are cultural and time based.  Thinking in these terms helps you understand how the proposition will appeal to the customer at different levels.  Let’s take an example of this; a new mobile phone.

Before we think about what the product must do, what are the values that the persona associates with the phone. Is our target market a technophile or a technophobe? Jan Chipchase who works for Nokia includes ethnography in his research to understand how people use their phones; women carry them in their handbags, men in their pockets or their belts.

The basic need that the phone must meet to satisfy the customer, she must be able to make and receive calls.  If the product is unable to meet these needs it is not fit for purpose and the phone proposition will inevitably fail.

Just making phone calls meets the need but there are additional wants that should be satisfied for the product to be more compelling.  It’s a hassle to remember the number of every person she rings, the customer wants to be able to store numbers and see the number of the person who is calling.

Having the ability to see a photograph of her daughter as a screen saver on her phone is neither a need not a want.  The phone is useful and usable without that.  But the customer desires to personalise her phone by having a picture of her daughter on it.  Desirability is the key differentiator of the iPhone.  It doesn’t need to compete on features, it is a cool device that people talk about.  And here is a key decision you need to make on your proposition journey.  Are you looking to compete on parity or whether you want to make a difference.

Questions

  • What is the basic need that the proposition is trying to fulfil?
  • What counts as hygiene?
  • What does the customer need to be satisfied?
  • What does the customer want in addition to being just satisfied
  • What do other competive products do to maintain feature parity (if you feel you really need to compete on features alone – bad move!)
  • Few people would argue they don’t want simplicity and clarity in their interactions with products.  How could your product to make life easier for the customer?
  • What will make the customer feel good in themselves about owning the product?
  • What other products are “cool” or desirable to your target market.  How can you leverage the essence of those products?

Context

So now we are beginning to understand who the customer is, it is time to nest the proposition in terms of their context.  The old maxim that a half drunk bottle of water in a desert is worth its weight in gold, but on the streets of a city is worthless trash, should be remembered.  Even the best of propositions will deliver little value if they not only consider the customer, but also the context in which they apply: time, demand and usage.

Trigger

So the next step in the model is to ask why, when and how will the customer be attracted to the proposition. What is the trigger that drives the customer to move from awareness (assuming you have that) to action?  There is no point in a financial services company trying to sell me a car loan if I am wealthy enough to own my own car, or I do not drive.  Understand what triggers the customer to be interested in the proposition, when and why this happens.  How can your proposition be at front of mind when the trigger is set.

Questions

  • What lifestyle / lifestage events will trigger?
  • Internal events personal to the customer; leaving school, getting a first job, getting married, moving house, retiring etc
  • External events that they have no control over (think about sports sponsorship and tying a proposition to that sport, or tying a proposition to a celebrity e.g. Michael Jackson..)

Environment

It is very unlikely that the proposition will be wholly unique.  What is the competitive landscape, what noise will it need to be heard above to capture the consumers attention.  Whilst you may review the immediate competitors to see where threats and opportunities lie, what can you learn from other, unrelated products or domains?  How can you fuse together concepts from outside your immediate focus to bring new innovation to your product?  Scenario planning may come in useful, playing out different outcomes for different timelines other than that which you plan for.

Questions

  • What is the competitive landscape?
  • What can you learn about similar but unrelated propositions?
  • Have you considered the political, environmental social and technical influences using the old PEST analysis?
  • Have you considered different scenarios and how your proposition would play out under them; what unplanned disruptors could get in the way, or how could your proposition done differently disrupt the market?

The experience engine

Enough of the customer and externalities, what will the proposition look like and why will the target customer go with it? There are three engines within the organisation that drive the proposition, the experience, delivery and value engines.  So…

Utility

To be any good, the product has got to offer basic utility.  It has to do what it says it is going to do.  Sadly, too many products and customer propositions end there.  A utility product will match the consumers needs.  This is where most enterprise software sits…

  • What are the key customer needs that the proposition must fulfil?
  • What is the basic core functionality that must be met, what are the features that must be offered to gain traction in the market place?
  • What features that are typical on competitor products that we could do without?

Quality

I could call this next box usability (as this follows the UXD model) but I think it goes beyond just usability.  What is the quality of not only the immediate interface, but also with the supporting functions?  For example, if you have a call centre to back up the proposition, how many layers of IVR are you forced through?

  • Have you considered usability?
  • Is the packaging aesthetically pleasing?
  • The “happy path” customer journey may be well framed, but what about the “sad path”?  What about when things go wrong, what about when customers don’t act in the way you expect of predict them to act?

Brand

It is easy to get carried away with a new idea before thinking about what it means to the brand.  Typically there will be a strategic roadmap and whilst the proposition may be attractive it may not fit into where the brand is going.

  • Is the proposition complementary to the overall brand direction or does it require a new brand and identity?
  • Does the proposition support / leverage the brand?
  • Does the brand already ‘do it’ under another guise (are you reinventing a wheel that has already been tried somewhere, sometime in the organisation’s history?)
  • How will it be marketed?

Community

Finally, what is the ‘buzz’ that the proposition will create, what will get people talking and sharing it and how will you create this buzz.

  • Is there a social network component built in that gets people talking and connected?  How will it get people talking in external networks?
  • What will cause people to recommend it to others?
  • How can customers become part of its evolution?
  • What of the proposition will get people passionate, what will drive them away?

Delivery engine

People

A successful proposition needs not only a talented, passionate and committed team to deliver it to market, it also needs a similar team to run it and support it when it is live.  It is a common failing for a rogue “skunkworks” team to emerge in an organisation and develop what appears a compelling proposition, only to have it knocked back and closed down by the “Business as Usual” processes inherent in the organisation

  • Who do you need to make the proposition successful?  What is the team?
  • Who will create the proposition and who will lead it?  Is it IT led or business led?
  • What are the cross-organisational boundaries that the proposition crosses and how will these be eliminated?
  • Who will take ownership of the proposition once it crosses over into the market?

Process

  • What are the processes that will be required to sustain the proposition?
  • If the proposition will require changes to the organisation, how will they be managed, communicated and rolled out?
  • How will the proposition be supported once it is let loose in the market?
  • How will it be communicated to customers?
  • How will you create new sales – sales force.

Technology

  • What is the technology that will underpin the proposition?
  • Is it possible to test the ideas using rapid languages such as Ruby on Rails before committing it to the enterprise Java stack?
  • What integration is really necessary and what can be worked around?
  • How can you deliver a beta version in the shortest period of time?
  • How will you avoid heavyweight frameworks and develop incrementally to deliver value early and often?
  • How performant and scalable must the innovation be?

Value Engine

At its most simplistic, how much will the proposition cost and how much revenue will it generate?  Does it offer cost saving opportunities?  Are there intangible benefits that will be accrued?  Ultimately is it a viable proposition that is worth pursuing, or will the cost to develop and run outweigh the value it will add?  Building out a financial model can take time, in the first instance this should be a napkin analysis, a wake-up call to make sure there is value in the proposition before too much time is invested in it.

Cost

Every day someone is working on the proposition it is costing you money.  The quicker you can get something to market the faster you will start seeing a return on your investment, similarly the sooner you can “get something out there”, “test and learn” the sooner you can kill a proposition that does not fulfill its promise.

  • How quickly can you get a beta to market?
  • How many people, how many days?
  • What will the cost be to develop the infrastructure?
  • Do you have the skills in house or will you need to go external?

Benefit / Revenue

At its most crude, how will the proposition make money, but there may be more to what we wish to achieve.  Is the proposition actually going to cut costs, a result of regulatory pressures or a CSR initiative?
What are the benefits that will be accrued – both tangible (e.g. financial) and intangible (e.g. social, environmental etc)

  • If you are selling units are you going for high volume low margin or low volume high margin?
  • If it an on-line proposition “advertising” is often seen as the source of revenue.

There are two additional components to the model…

Implementation

Having a compelling proposition is one thing, it is another to successfully communicate it and roll it out to target customers.

  • In a crowded market place, how will the proposition stand out?
  • What are the brand values it will communicate?
  • What is the story that customers will hear and how will they hear that story?
  • How will customers interact with the proposition, what channels will you use to take it to market?
  • What is the roll out strategy?

Retain and grow

Winning customers is only the first step.  A successful proposition will maintain a long-term relationship with its profitable customers, maintaining the warmth they have to the original proposition and cross-selling and up-selling new ones.

  • How will you retain them and turn them into repeat customers and passionate advocates of the proposition?
  • How will the proposition grow lifetime customer value?
  • What can be cross-sold or up-sold?
  • What can you bundle?
  • How will the proposition deal with churn?

OK, so it’s not a perfect model and by no means complete.  There’s some duplication in the thinking and many questions missing, but as any model it can be used to guide and prompt thinking and ensure there are no elephants left in the room when the first line of code gets cut.  I’d welcome any comments on its usefulness, utility and direction.

Using stories to sell products

Dolls are girls stuff.   I don’t count Action Man (Which I had a few of as a youngster) dolls.  But being a Daddy of two girls, dolls start to be part of my world.  Wandering down Michigan avenue in Chicago on Saturday I stumbled across American Girl. Not only have they have elevated the doll beyond a product and into an experience, they have created an experience around the buying and owning of their dolls.  The product, the doll, is almost secondary to the narrative.  Every doll has a back story,  indeed they come with a paperback to describe this story.  Books build on this story, as do DVDs computer games as well as the dolls clothes, furniture and accessories all extending the product experience.

Wandering around the store I passed the doll hair salon (dolls sitting on doll-sized hairdressers chairs with their hair being plaited, braided, styled, blow dried…), the hospital (fixing broken dolls, returned to the owner wearing a hospital gown and discharge certificate), the historical doll museum (dolls representing children from different eras)… Walking into the American Girl I had no intention of spending any money there.  I ended up buying two dolls and clothes, I bought into the experience and took home to my girls not just presents from Daddy’s worldwide travels but also a story to tell.

Dolls are a product that it is (arguably) easy to create stories, narrative and experience around.  It is easy to provide this as a case study, but harder for a completely unrelated industry (such as financial services) to learn anything from it.  Harder, but not impossible.  Look at comparethemarket and the way they are building a story with Aleksandr around what is a pretty dull product.  As you develop a new product or application, can you build a narrative that supports the product?  Once you start telling a story, what new insights come to mind? How can you build an experience beyond the immediate product?

Are you experienced?

“For you who have had the experience, no explanation is necessary. For you who have not, none is possible.”

I’m going to attribute that saying to Ram Dass, a Harvard professor who via psychedelic experiences ended up a spiritual teacher in the Eastern Tradition.

The problem with too much software/web design is that it is produced by people who have just not had the experience, or do not see the experience as relevant to their organisation or domain. They just don’t “get it”.

(“For you who have an apple product, no explanation is necessary, for you who have not, none is possible?” Cue “it’s an enterprise application we’re buiding, not a ****ing iPhone”).

If we want to build memorable and compelling products, we need to focus upon the experience. To dwell on the feature list or functional requirements is to build mediocrity. Nothing wrong with mediocrity if you don’t want to delight your customers or increase the performance of your workforce. Without considering experience you will miss innovation and added value.

So how to focus upon experience? Get your team to undertake different tasks to get under the skin of what customers go through.

Telco product?
Spend time in a retail outlet and watch different customers buy phones
Go into all the phone shops on the high street and ask the rep “hello, I want a mobile phone”. Suspend all your knowledge about phones and tariffs. How do they sell?
Leave your blackberry at home for a day (how dies it feel? How does it change what you do?)
Download instruction manuals from different phones from manufacturers websites

Travel product?
Go into a travel agents and ask for a holiday “somewhere hot and cheap in February”

Credit card product?
Ask to borrow money from someone you don’t know (how does it feel?)
Apply for a credit card at another bank
Collect all the Credit Card / loan direct mail and emails that you and you get sent over a week, photo / scan all the credit card advertisements you see in a week
Go into a car sales room and look to buy a car on credit

Supermarket product?
Get behind the till for a day (In the UK, at least a few years ago, all senior executives in both Tesco and Sainsburys spent time in the stores over the Christmas period)
Ask a shop assistant to help you find an obscure product that is not in stock
Go into a store with a shopping list and a single bank note, (no credit cards)
Go to the pharmacy when it is busy and ask to buy the morning after pill

Extend your team
Bring in representatives from completely unrelated parts of the business to participate in brainstorming sessions. Building a “youth” social networking website? Get someone from legal or corporate finance to join in. (Get’s you thinking along the lines of extreme characters – here and here [pdf]). Working on a complex exotic financial instruments? Get a few PAs to join in. You may learn something (that your product is too complicated and even you can’t explain what it really is).

I’m sure you can come up with better exercises. The object is that with this collection of experiences and related emotions new ideas can be brought to the table. They can offer insights from another, different perspective, providing more chance of business innovation being realised. More importantly, if you have an emotional attachment to the product you are building through real experience, you are more likely to build a better product that will fullfil the needs of and goals of the target audience in the way they want. The day your enterprise application team all have iPhones will be the day you start building better enterprise applications. For them, no explanation will be necessary. They’ll just “get it”.

How to keep magic moments magic

This is rather sad, I was thinking about this post in the shower this morning.  The past few weeks I’ve been going into the same Starbucks on the way to work.  After a few days the barista saw that I am a creature of habit and no sooner had I walked in was she preparing a small black coffee.  The first time that happened was a real magic moment (via Experience Zen).  After a while though, that magic moment becomes the norm.  What delighted me at first I now expect when I walk in.  So in the shower this morning I was thinking about this and wondering how do you keep magic moments magic.  But before I come to that, as I went into Starbucks today the barista asked me my name and introduced herself (this isn’t the US, a Cantonese local asking a stuffy Brit their name breaks social conventions I think!)  So now we are on first name terms.  That’s a magic moment of sorts.  But after a while that too will become the norm.  The real lasting magic moments are going to be those that randomly delight me.  What if one day she says “don’t worry Marc, it’s on the house today”.  That would be unexpected, random and special.  Like being offered an upgrade on a flight without asking for it.  What can you do today to randomly delight your customer?

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