Archived entries for Methodology

Vision, passion and personal investment

Something that is common with the start-ups I’ve been involved with, and stories of entrepreneurialism you can read is the passion of those involved.  They have a drive and desire to succeed, backed by enthusiasm and belief for the product they are building.   More often than not, they are personally invested in the project; maybe it is a problem that they feel needs addressing (Dyson), or an opportunity in an industry they are familiar with. It almost always it goes beyond just a job, it is a hunger to bring change and make a difference.  They have a vision, it what drives them, yet they are willing adapt the original vision and move with agility as circumstances dictate.

FlickR started its life as a tool in a role playing game.  The game was not successful and ultimately shelved (fail fast) with the photo sharing capability being developed; the team realised where the value was rather than sticking to a failed big up front plan.  If you go back in time to 1999 and look at how google described itself:

Google Inc. was founded in 1998 by Sergey Brin and Larry Page to make it easier to find high-quality information on the web.

Nothing there about browsers or phone operating systems or word processors or spreadsheets.  Twelve years to go from a search engine to the Google we know today.  Place that lens over most enterprises and how have they managed to adapt to the changing world?  I know of several enterprise projects that are three plus years in, (that’s a quarter of Google’s life) and have still yet to start delivering value.  You don’t get that with start-ups, or places where vision, passion and personal investment drive the product strategy (thinking Apple and Steve Jobs for example).

I’ll lay the fault at Enterprise Culture.  Silo thinking and career progression through the ranks.  So an individual is personally invested in delivering documentation that specifies the system.  When she delivers these she is done.  What happens next is someone else’s problem.  Reward is rarely for delivering the overall vision, why should it?  How often do all stakeholders involved in a project have a strong grasp of the what’s and why’s of what they are doing?  They are only rewarded on the how they deliver the fragment that they are responsible for.

When IT becomes a supplier rather than a partner, no-one has ultimate responsibility for delivering a coherent holistic vision, it becomes a contractual relationship rather than a passionate obsession.  Funding projects is all to often a charade and a nonsense.  The business submit their funding requests (a line item for a potential project) for the forthcoming financial year in the autumn / winter.  Budgets are finalised in the Spring with the new financial year and months have elapsed due to internal budgetting and accounting formalities rather than the ability to respond to the market.  Contrast that with the start up model with seed funding to get started and if the projects shows viability second round funding follows.  If the project is not viable it is suffocated before wasting cash.  (There are interesting perspectives on this leaner model at Beyond Budgetting).

I wonder if in these lean times we are going to start seeing lean thinking applied to enterprises and a start-up culture being nurtured.  There is certainly a growing interest in agile, beyond the practitioners and from C level executives.  But agility in software development is only the first step.  To be really successful it needs to spread through the whole organisation, not just paying lip-service to the word “agile”, but devolving responsibility to individuals and collaborative, cross-organisation teams who can share the vision, passion and are personally invested in getting the right quality products to market at speed.

Tractors, nuclear powerplants and the bleeding edge

It is common for organisations to select a major technology leader (such as IBM or Oracle) and ride their product development cycle.  On client I worked for stated that they would:

“not follow a ‘best-of-breed’ approach, but rather select a major technology leader (IBM)… This means we explicitly seek and accept the “80% solution” rather than trying to optimise for each and every possible requirement. …Shortcomings will be made explicit in order that we can escalate with IBM, and influence their product strategy”.

Influence the IBM product strategy.  Good luck.  This one-size-fits all approach to technology maybe appealing on paper, and certainly has its benefits, you recruit a certain type of developer who has skills in that technology stack, if you are big enough your buying power may get a small voice in future releases that you will pay through the nose for.  But is it the best approach for the business?  A colleague, Stuart Hogg, takes three metaphors for enterprise IT.  The tractor, the nuclear power plant and the bleeding edge.

The tractor. This is the technology that keeps the lights on.  It is commodity software, it is the HR system, email, intranet etc.

Nuclear powerplant. This is the (generally bespoke) mission critical software that drives the business.

The Bleeding edge. This is the platform where you do cutting edge stuff, test and learn.  The ideas may one day be migrated to the nuclear powerplant.

All too many organisations get confused between these three models, loose sight of where they should be investing and plump for a one-size-fits-all technology to do all three.  Thus we see tractor technology trying to do the bleeding edge (Is it possible to innovate at speed with those Big Enterprise Solutions?)  By trying to combine utilitarian computing with strategic and speculative innovation, using the same skillsets, timeframes, processes and models, IT will never truly deliver the value for which it is capable.  Another ThoughtWorker, Ross Petit reiterates this point using a banking metaphor of utilitarian retail banking and speculative investment banking. He divides IT into “utility”, around 70 percent of IT investment (tractor and the nuclear powerplant); and “value add” the other (bleeding edge)30 percent.   Like other utilities such as electricity and water, ‘you don’t typically provide your own. You plug into a utility service that provides it for you’.  In IT that means SAAS and outsourcing and taking a strategic decision to differentiate between the different functions that IT performs.  He concludes:

Separating utility from value add will make IT a better performing part of the business. Because they’re comingled today, we project characteristics of “investment” into what are really utilities, and in the process we squandor capital. Conversely, and to ITs disadvantage, we project a great deal of “utility” into the things that are really investments, which impairs returns.

As a business function, IT has no definition on its own. It only has definition as part of a business, which means it needs to be run as a business. The risk tolerance, management, capabilities, retention risks, governance and business objectives of these two functions are vastly different. Indeed, the “business technologist” of value added IT needs a vastly different set of skills, capability, and aptitude than she or he generally has today. Clearly, they’re vastly different businesses, and should be directed accordingly.

Separating the utility from the value add allows us to reduce cost without jeopardizing accessibility to utility functions, and simultaneously build capability to maximize technology investments. Running them as entirely different business units, managed to a different set of hiring expectations, performance goals, incentive and reward systems, will equip each to better fulfill the objectives that maximize their business impact.

Where would your customers stick yours?

Opposite me on the train sits a man woking on his Lenevo lap top.  The Lenevo logo is small, on the top right handside of the lid.  Taking pride of place, in the middle of his lap top lid is a large Apple icon.  I’ve seen this before, people with Dells sticking the Apple sticker on the back or by the mousepad.  Genius thinking by Apple, to include their logo sticker in product boxes, getting customers to promote their brand on competitors products.  Enabling people to make a statement; I’d rather have an Apple, but work gave me this lousy windows machine.

If you gave your customers your brand logo, where would they stick it?

Don’t blue-tack the walls

Story wall picture

Agile is messy.  It is untidy; it clutters desks and dirties the walls.  Progress is not hidden in spreadsheets and gant charts in Microsoft Project.  No, it is on the wall.

Walls are central to agile.  Indeed any visual thinking process that uses ‘information radiators’ as central to communicating information (rather than circulating documents) will make use of walls, sticking cards, posters, post-its, stuff up for all to see.  When you start to use walls, good things happen.  Other people become curious, they walk to wall, they look and see.  When you have wireframes stuck to the walls they go arrrr!  that’s what you are building! There is a palpable excitement, a buzz to organisations who start (and continue) to use walls.

That is, until the detractors come along with demands to tear down the wall.

These usally take one of three guises.

The first, predominantly found in financial services is compliance.  Increasingly clear desk policies are being rigorously policed to ensure documents are not leaked between departments and this often finds its way onto the information radiators.

The second is facilities management who seem to think that their clean whitewashed walls are delivering greater value to the business than anything untidy that is stuck on them. Their knee-jerk reaction is to ban the use of blue-tack and get a whiteboard permanently drilled to the wall to hold the cards.

The third and final detractor is the IT manager who is dazzled by technology and insists on using technology to solve the problem.  Out goes the card wall and in comes a plasma screen with an excel spreadsheet displaying the cards.  This completely misses the point of the wall, of the human element.  Richard Durnall tells the story of his experience at Ford where they employed a technology based process for managing inventory at the plant.  ”Unfortunately this process had a problem; it was rubbish.”  He contrasts this tech-centric system for that employed by Toyota:

When the guy on the line started a new box of parts, he’d take a card off the top and put it into a letterbox. Every 10 minutes or so another guy would drive around in a little truck and collect up all the cards. He’d then go to an office where he had a card sorter connected to a computer. He’d put the cards through the sorter, which at the same time sent messages on usage to the supplier network, and then he’d go and fill up his truck based on the cards that he had, returning the cards to the boxes.

Managing inventory with cards.  Using paper in a paperless office; not everybody gets it.

Knowing that you will have detractors to the paper walls is a first step in managing expectations and getting everybody on board.  Talk to compliance, facilities, and let them know what you are doing.  Ensure an executive sponsor can override any petty bureaucratic blockers.

And before you know it, the information radiators will have moved out of IT and into the way the business manages its tasks as well.

Hey usability dude, join the devs (Usability rant part 3)

The last couple of posts here and here have been critical of boutique usability companies that offer user testing services. In the final part of my rant, here’s an alternative approach.  Seed into the development teams someone with a usability background (probably with a psychology degree), someone who can create as well as critique.  Align them to Marketing (or ‘the business’) but physically locate them in IT.  To be successful they must be a passionate advocate for the business vision (hence business alignment), but unless they have a daily relationship with the developers (on hand to support immediate design decisions) they will fail.  (The only way to do this is for them to be part of the development team, same building, same floor, same location).

It is better than they Eschew the formal usability testing process for more informal guerilla usability testing.  In an agile project treat this as akin to the showcase.  Testing sketches and wireframes prior to the development iteration, and putting working software when it has sufficient UI coherence in front of users and well as business stakeholders, with the developers as observers in the process.  One person can cover multiple workstreams.  This is a far better use of a limited budget than commissioning ad-hoc reports too late in the day.

Usability reports (usability rant part 2)

Following on from yesterdays post about the usability process, today I’ll focus on the deliverables, the usability report and my contention that they are rarely grounded in any understanding of the project reality. Here are a couple of examples of usability findings from a (well respected) usability company’s report:

Finding: It was said that the ability to filter [the search results] would be important.
Recommendation: Add check boxes so the customer can choose between [result types]

“Add check boxes”.

That’s easy to say, three words “Add. Check. Boxes”. But what if the particular search engine the team are using does not allow such functionality?  Or such functionality will take significant effort to build.

Finding: When probed about the use of breadcrumbs on the site, 2 participants were confused by the structure that was displayed.
Recommendation: Consider using chevrons [for the breadcrumb] to better covey to the customer that these words show the journey they have been on [rather than '/']

Let’s leave aside the basis of this recommendation; two participants commenting that they weren’t sure about the use of the ‘/’ (this sounds more like it is reinforcing the authors prejudice against the use of / in a breadcrumb and their preference for the ‘>’ symbol).  And let’s also leave aside the fact that it has taken three weeks to let the development team to know that.

It is presented on a powerpoint slide with a screen shot of the breadcrumb and a mockup of a preferred solution, e.g. “Home > UK > South East > News” (Rather than Home / UK / South East / News”).  I’d estimate this took twenty minutes elapsed time to produce this slide. It will take a further ten minutes to discuss when the page is presented to the product owner. And the product owner will spend ten minutes explaining it to the IT project manager who will take ten minutes to explain it to the developers to make the change…

Save your money

Usability testing is not a science. Investing in one or two formal usability tests is almost certainly money badly spent. The Cue reports give a good insight into this.  For example, they asked seventeen experienced professional teams to independently evaluate the usability of the website for the Hotel Pennsylvania in New York.

The teams reported 340 different usability issues. Only nine of these issues were reported by more than half of the teams, while 205 issues (60%) were uniquely reported, that is, no two teams reported the same issue. Sixty-one of the 205 uniquely reported issues were classified as serious or critical problems.

They go on to state…

The study also shows that there was no practical difference between the results obtained from usability testing and expert reviews for the issues identified.

This suggests getting a UI expert into the project team is probably money better spent than employing the usability company (and supports my assertion that usability testing is often just validating the work of a professional).  And when you do get a usability company to report back, as I’ve discussed above, don’t hold your breath for the quality or usefulness of the results:

They found that only 17% of comments in usability reports contained recommendations that were both useful and usable, and many recommendations were not usable at all [source]

So if the recommendations you get from one company are likely to be different to the recommendations from another; if the report is going to be full of recommendations that are impractical and not implementable; if an expert can pick up usability problems that usability testing can, why bother with the usability company testing at the back end of the project?  Indeed, why bother with the usability company at all?  Get an interaction designer on the project from the outset (call them an information architect, user centred designer ,UX person if you want), get them testing ideas and interfaces informally and regularly throughout, and truly embed usability into the project itself, not as an add-on process and report.

Usability rant part 3>

Critiquing the critics (usability rant part 1)

Michael Winner may be a good food critic, but if you were looking for someone to cook you the finest meal for your budget, I doubt he would be your first choice.Same with film critics, they may be able to write an insightful and critical review, but would you want them directing a film for your budget? Would you want Jakob Neilsen, who is essentially a usability critic, to design your website? I mean, take a look at his site!

When you are building a product, you get a usability company in because you know that usability is a good thing that you want to have. If usability companies are the critics, what are you expecting?

The first usability test I ran was in 1991. I’ve set up usability labs, I’ve observed hundreds of people interacting with technology and products. My passion has always to do things at speed, turn around results ASAP and engage all stakeholders in the process.  But I’ll talk about that in a later post.  For now I’ll draw on experience of working with organisations that have commissioned usability companies to review their products.  I’ll breakdown the process I have often observed from usability testing vendors, considering both the elapsed time and the actual ‘value added time’ taken.

Day one

The client (usually the business) engage the usability company to audit the usability of the product that is being developed. The consultants will come in and understand the user tasks, roles and goals; the target audience will be identified for recruitment. ‘Value added time’ = 1 hour.

Day two

The team go away and produce a test plan and a recruitment brief for a research agency to find participants. They promise to get it back to the client in a couple of days. They contact their preferred agency who set about recruiting people (let’s assume this is a simple brief for a retail website targeted at young mothers).  Produce test plan (value added time = 3 hours). Send to client for review.

Day three

Client return test plan with a few comments. Update test plan. Value added time = 30 minutes.

Days six-ten

Twelve usability sessions, each an hour long, they do three a day, that is four days of testing. Value added time = 12 hours

Days eleven – thirteen

The team spend three days analysising and synthesising the results, pull supporting video clips and produce a detailed report. Value added time – 15 hours

Day fourteen

The client sees the report for the first time. (Value added time = 2 hours). Interesting results. (IT representation were not invited, they did not commission the report, the product owner wants to see the output first before sharing it with IT).

Day sixteen

The product owner informs the dev team of the changes that need to be made in the light of the usability report. Project manager sucks air through his teeth and says “you’ll need to raise a change request for those items… ha! quick wins they say? hardly… Hmmm, OK, change the labels in the field, we should be able to do that…”

Value added Vs. Elapsed time

The usability company has delivered and their engagement is complete.  From the start of the process to the recommendations hitting the developers who must ultimately action these, for this not-too-fictitious scenario sixteen days have passed, of which only four were spent on value-added tasks, actually doing stuff.

Day n

The product goes live. The usability company are aghast that so many of the changes they reccomended have not been implemented. They place the blame fairly and sqaurely at the door of the developers and reinforce their belief that IT just doesn’t listen, or worse, care about usability. The critics have critcised from their armchair, like the pigs and chickens they are the chickens, participated not committed.

Usability rant part 2>

This much I know

The Observer magazine has a feature titled “This much I know“. It takes an interview with a celebrity who “share the lessons life has taught them” and distills it down into a number of key statements. There is probably some milage in this as an innovation game to play when you are looking for ideas and insights, hopes and fears from a newly formed team.

Ask team members to write statements “this much I know” on post-it notes with Sharpies (because you can’t write many words like that) and see what you get.

For structure you may consider using different coloured post-its to represent PEST themes: Political, Social, Environmental and Technical, or how about CRIT:

  • C: Competitive landscape
  • R: Return on investment
  • I: Internal politics
  • T: Technology.

So for example…

This much I know

Acme.com recently redesigned their website. The  forums and twitter were full of positive comments (C)
People will pay for content. It’s just got to be priced right, relevant and timely to them and easy to pay  (R)
Getting things done here is a nightmare. The process to get approval for any new project is designed to be hard (I)
We’ve got problems with our CMS. Our license is due to expire and the vendor is trying to get us to upgrade. We don’t know what to do (T)

Getting these ideas on the wall will help participants articulate their thoughts and provide a framework for understanding the current reality and mining for new ideas and opportunities.

Petition

I’ve written in the past about the government’s abysmal track record on IT development.  I met with the local MP to discuss the issues but he didn’t really get it; he sent me away to write a policy paper for him which I really had time for…  So good news that someone is doing something about it with a petition on the Number 10 website.

In his recent update on the progress of the petition, Rob Bowley mentions the Rural Payments Agency project.  I can’t attest to either have been an ‘expert’ or to have had a salary anything near what he mentions, but I was a consultant on that project so nod in informed agreement.  That experience gave me a benchmark to compare ‘bad’ ways of going about an IT project to compare with the ‘good’ world of lean and agile that I now inhabit.

Please sign the petition.

Are you prepared for the dip?

So you are refreshing or rebuilding your website.  You are introducing new functionality and features, and sweeping away the old. You’ve done usability testing of your new concepts and the results are positive.  Success awaits.   You go live.   And it doesn’t quite go as you expected.  You expect that the numbers and feedback will go on an upward trajectory from day one, but they don’t.  What you should have expected is the dip.

Illustration of the dip

In October 2009 Facebook redesigned the news feed.  Users were up in arms, groups were formed and noisy negative feedback was abound.  A couple of years back the BBC redesigned their newspage, “60% of commenters hated the BBC News redesign“.  Resistance to change is almost always inevitable,  especially if you have a vocal and loyal following, you can expect much dissent to be heard.  What is interesting is what happens next.  Hold your nerve and you will get over this initial dip.  We’ve seen a number of projects recently where this phenomenon occurred; numbers drop and negative feedback is loudly heard.  But this dip is ephemeral and to be expected.  The challenge is in planning for this and setting expectations accordingly.  Telling your CEO that the new design has resulted in a drop in conversion rate is going to be a painful conversation unless you have set her expectations that this is par for the course.

Going live in a beta can help avert the full impact of the dip.  You can iron out issues and prepare your most loyal people for the change, inviting them to feedback prior to the go-live.  Care must be taken with such an approach in the sample selection o participate in the beta.  If you invite people to ‘try out our new beta’, with the ability to switch back to the existing site, you are likely to get invalid results.  The ‘old’ version is always available and baling out is easy.  Maybe they take a look and drop out, returning to the old because they can.  Suddenly you find the conversion rates of your beta falling well below those of your main site.  Alternatively use A/B testing and filter a small sample to experience the new site.  That way you will get ‘real’ and representative data to make informed decisions against.  Finally, don’t assume that code-complete and go-live are the end of the project.  Once you are over the dip there will be changes that you can make to enhance the experience and drive greater numbers and better feedback.



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