Mobile phones

Minimum viable mobile app

I was recently challenged by a product owner on how you can deliver a minimum viable mobile app.  Her concern was that she only gets one shot at launching her app on the app store, customer feedback is gold dust and the last thing she wants is to launch a half baked product that will result in a low customer rating.  Good stuff may come later, but if the first tranche of customers rate the product poorly, the product has already failed.

This is a valid concern, however when you review product feedback that consumers give, it is usually around the experience they have with the product shipped, i.e. issues with what it does, rather that what it does not.  Go to the app store and look for apps with really bad reviews. People complain that an app isn’t usable, is buggy, is hard to use (or is just plain ‘bad’). They don’t complain that it doesn’t have features.

Jason furnell recently blogged about the launch of the REA iPhone app. This was built with close collaboration between designers and developers, launching a Minimum Viable Product Minimum Delightful Product  that after a week was #1 in the Top Free Lifestyle Apps Category.

Getting the basic product right and introducing new features ‘enhancements’ later is preferable to releasing a fully featured product that fails to delight.

Is success best measured by tickboxes or delight?

Product owners get hung up on the features, a shopping list of requirements rather than considering what is actually important to their customers.

Imagine it is 2007, there is no Apple, you are a new entrant developing a product that will go head to head with Nokia’s flagship phone the N95. You are the product manager who is responsible for the success of the product. You are focused upon beating Nokia; you’ve made it your business to intimately know the N95, you can recite the list of features it has from memory. You have a meeting with your design team and they break the news. They tell you the spec they have come up with.

“Let me get this straight” you say. “You are telling me that the phone you are proposing we take to market will have no Card slot, no 3G, no Bluetooth (headset support only), no decent camera, no MMS, no video, no cut and paste, no secondary video camera, no radio, no GPS, no Java…”

“Yup” the team say.

How do you feel?

Ditch the feature list that you’ve fixated upon in your quest to beat your competitors flagship product?

Only the brave would avoid the tick box mentality and strive for feature parity as a minimum requirement. Would you really throw out 3G, GPS and a decent camera; the real innovations in the market place?

The first generation of iPhone was released in June 2007, three months after Nokia’s flagship handset the N95. On paper, when you compare the phone features side by side, it is a sorry looking list. As a product manager would you rather have the iPhone or the N95 on your resume?

Below and here [SlideShare] is the story in pictures.

The application is irrelvent

We get confused when building applications; the technology should be incidental to delivering the experience, it should be the means rather than the end. Sadly both IT and marketeers usually don’t see it this way.

I was recently working with a telco who were running a campaign for a single application that sits on a Symbian phone and gives the user access to all their mobile services (rather than having to access them individually via the mobile web). This is not unusual, organisations marketing the technology rather than the benefit or the experience. The technology should be incidental to what you are selling.

It is hard to put it better than what Duncan Cragg writes

“What most people want on their mobiles is not the applications, but the stuff they animate.

People only accept the concept of applications (whether a native app or a Web app) because that’s all they’ve been offered, and it’s largely good enough. But no-one actually wants to download and launch and register and log in to a local find-your-friends application – they just want to find their friends in the area – now! And they shouldn’t then have to flip between the find-your-friends map owned by that application and the restaurant review map owned by another.

They don’t want Facebook videos and YouTube videos and phone videos. They just want to share videos. They shouldn’t have to think about whether to send a picture by MMS or to use an upload app, after remembering the login. They don’t want multiple ways of sending messages: IM, SMS, Twitter, Facebook, etc. They shouldn’t have to think about how to tell their friends about some news item – whether to post a TinyURL link on Twitter or copy the text manually into Facebook.

They only want one shared calendar, not the phone calendar and a Google calendar and events on Upcoming.org, that need two more logins. They shouldn’t have to think about how to synchronise music or contacts lists on the phone, the iPod, the PC, some memory card and online. “

He goes on to introduce the ‘U-Web’ Mobile 2.0 platform. This is exciting stuff and well worth a read. The challenge is not just about the IT industry getting excited about U-Web, the drive needs to also come from marketeers focussing upon “what” experience they want the customer to enjoy rather than “how” it will be delivered. They shouldn’t be distracted by the application that the experience will be delivered through, they should focus on delighting the customer and driving value to the organisation.

Musical call tones and my mental model

Musical call tones when you are waiting to be connected to the person you are calling are great from a marketing and technical point of view, but they are inconsistent with (many) user expectations.  Does this mean they are wrong? Is there a cultural or demographic dimension to this?

I have a mental model for the way that phones work.  I dial a number and get a mechanical ‘brrrr-brrrr’ tone.  In some countries it is a simple sine wave tone, but it is a recognisable feedback mechanism that lets me know that the call is waiting for the person (or machine) at the other end of the line to answer it.  If I get a single tone it means the line is engaged or can’t be connected.

I’ve another mental model about music being played to me on the phone.  It means that I’ve been connected to the other person and have been put on hold.  If I have initiated the call, and it is not a free number, it is costing me to listen to the music.

In China, Hong Kong and Singapore musical call tones are becoming increasingly popular.  Instead of the mechanical brrr-brrr you get a song that the person you are calling has selected.  The first time I got this I was calling a colleague in China and I immediately put the phone down.  Was I being charged for this? I associated the music with being on hold, and I didn’t want that on an international call.  The musical call tone broke my long established mental model of how a phone works. That caused cognitive dissonance and I didn’t like that.

To my knowledge, none of the UK telco providers offer this service.  Could this be because consumers would find it hard to accept it?  If so, why is it so popular in China?  Ubiquitous phone ownership is relatively new in China, could it be true that they don’t have such an ingrained mental model of what a waiting call tone should sound like?  Or is it (more likely) an age thing.  I’m just too too conditioned with my ‘brrr-brrr’ and youth the world over will cast it away in favour of whatever is top of the download chart. (Eeugch, I’m sounding old!).

Are you experienced?

“For you who have had the experience, no explanation is necessary. For you who have not, none is possible.”

I’m going to attribute that saying to Ram Dass, a Harvard professor who via psychedelic experiences ended up a spiritual teacher in the Eastern Tradition.

The problem with too much software/web design is that it is produced by people who have just not had the experience, or do not see the experience as relevant to their organisation or domain. They just don’t “get it”.

(“For you who have an apple product, no explanation is necessary, for you who have not, none is possible?” Cue “it’s an enterprise application we’re buiding, not a ****ing iPhone”).

If we want to build memorable and compelling products, we need to focus upon the experience. To dwell on the feature list or functional requirements is to build mediocrity. Nothing wrong with mediocrity if you don’t want to delight your customers or increase the performance of your workforce. Without considering experience you will miss innovation and added value.

So how to focus upon experience? Get your team to undertake different tasks to get under the skin of what customers go through.

Telco product?
Spend time in a retail outlet and watch different customers buy phones
Go into all the phone shops on the high street and ask the rep “hello, I want a mobile phone”. Suspend all your knowledge about phones and tariffs. How do they sell?
Leave your blackberry at home for a day (how dies it feel? How does it change what you do?)
Download instruction manuals from different phones from manufacturers websites

Travel product?
Go into a travel agents and ask for a holiday “somewhere hot and cheap in February”

Credit card product?
Ask to borrow money from someone you don’t know (how does it feel?)
Apply for a credit card at another bank
Collect all the Credit Card / loan direct mail and emails that you and you get sent over a week, photo / scan all the credit card advertisements you see in a week
Go into a car sales room and look to buy a car on credit

Supermarket product?
Get behind the till for a day (In the UK, at least a few years ago, all senior executives in both Tesco and Sainsburys spent time in the stores over the Christmas period)
Ask a shop assistant to help you find an obscure product that is not in stock
Go into a store with a shopping list and a single bank note, (no credit cards)
Go to the pharmacy when it is busy and ask to buy the morning after pill

Extend your team
Bring in representatives from completely unrelated parts of the business to participate in brainstorming sessions. Building a “youth” social networking website? Get someone from legal or corporate finance to join in. (Get’s you thinking along the lines of extreme characters – here and here [pdf]). Working on a complex exotic financial instruments? Get a few PAs to join in. You may learn something (that your product is too complicated and even you can’t explain what it really is).

I’m sure you can come up with better exercises. The object is that with this collection of experiences and related emotions new ideas can be brought to the table. They can offer insights from another, different perspective, providing more chance of business innovation being realised. More importantly, if you have an emotional attachment to the product you are building through real experience, you are more likely to build a better product that will fullfil the needs of and goals of the target audience in the way they want. The day your enterprise application team all have iPhones will be the day you start building better enterprise applications. For them, no explanation will be necessary. They’ll just “get it”.

Shoddy web experiences are still too common

Imagine the Vodaphone shop on the high-street is open for business, the phones are on display but there are no sales staff around. You wait a few minutes, call out (thinking there might be someone “out back”) but nothing. Nobody there. It’s the same thing everyday, the shop is open for business but no-one to help you buy. Or maybe there is a sales person, but anytime you ask them about the hot product you want, the iPhone, they respond to you with nonsensical gibberish. It’s hard to imagine the high-street outlet doing this, but on the web this kind of thing is still sadly common place. Take a look at Donna M’s recent rant. Because it is a website (probably within the constraints of some dated CMS), a shoddy experience is permissible.

Make something consumers love

Bubblegum generation presents a compelling model for Apple’s iPhone strategy:

1) Pick an industry which sucks (ie, imposes significant nuisance costs/menu costs/externalities on consumers)
2) Redress the imbalance by making something consumers love
3) …Which disrupts the long-standing industry equilibrium, and shifts market power
4) Use said market power to redesign (a hyperefficient) value chain

Don’t think that organisations in industries that suck don’t aspire to “do an iPod”. Go to any proposition development or product strategy workshop and it won’t be long before someone is mentioning Apple products. Yet all too often they fail to do anything truly revolutionary; they end up doing something different rather than “Redress(ing) the imbalance by making something consumers love”.

Do customers want something that is different or something that is just better?

Interestingly, little functionally in the iPhone is new. Like every other phone on the market it makes phone calls, sends messages, receives emails, takes photos and allows users to listen to music. Nothing different or new there… other than being better than every other phone on the market.

What Steve Jobs espouses is the experience of the phone. He says “So, we’re going to reinvent the phone. Now, we’re going to start with a revolutionary user interface… Now, what’s the killer app? The killer app is making calls! It’s amazing, it’s amazing how hard it is to make calls on most phones.”

He’s not looked to do anything radically different, rather do it radically better.

So how do you bring revolution to your product set? Rather than trying to be different, why not try to better. Make something that consumers love?

Take a leaf from the Apple book and focus upon the experience. Design and attention to detail are critical. Moving beyond purely functional and satisfying products to crafting experiences that engage the emotions. In agile product development it is often easy to focus upon delivering functionality that is perceived to deliver business benefit, yet end up with a mediocre product that has little resemblance to the original idea it was meant to become. Incremental delivery is a key feature of agile; it means you get stuff out there early and often. The challenge is to identify what that stuff is. To make something that consumers love using the agile approach, in addition to great developers and focussed project management, you need three people;

1. A passionate sponsor who has a dream and a vision and can articulate that to the team, banishing mediocrity from the outset
2. A business analyst who will help the team slice the functionality according to consumer needs and desires; that take the consumer of the journey they want to travel, not a predefined route that constrained to picking those features that eventually will deliver greatest value.
3. A customer experience architect, interaction designer or graphically minded usability dude who can champion the product aesthetic and usability.

Get them on your side and maybe you might be taking the first step on developing a better gizmo that your consumers will love, and sleep outside your retail outlet for hours to buy one.

Just because you can, doesn’t mean that you should

Following a recent Economist article, JP Rangaswami blogged about “can versus should“. His theme was around DRM and identity; just because the government can monitor your digital behaviour does not mean that they should. I like this, but think it can be extended to much of the IT domain.

Web 2.0 introduces many new styles of interaction, drag and drop, take over the right-hand mouse button… just because we can do these things doesn’t necessarily mean that we should. What will the impact be? Hide calls to action behind the mouse button on your site and your site alone, how does the user know to find them there? When building a “deluxe web” site at the forefront of mind should be how will people actually interact with the proposition. Just because we can do some technically cool stuff that would give us a buzz and gain nods of appreciation from our technical colleagues, doesn’t mean that we should. A customer who has come to the proposition probably requires clarity and an ability to accomplish their goals. They care very little for the stuff we can do.

Multiple select on a list - check boxes or web deluxe take over the mouse?
And then there is mobile. Just because we can deliver the ability to enable customers to watch TV on their phones, doesn’t mean that we should. Too often new propositions are driven by IT ability rather than consumer demand. WAP was a great example of this; IT consultants getting excited about delivering content on mobile phones using WAP, completely overlooking what a shocking experience it was and simultaneously missing what consumers actually wanted to do – text message.

Off is on in Motorola world

I recently borrowed a motorola flip phone. The first non-Nokia I’ve ever used. I really liked it, once I’d worked out how to switch it on. How intuitive is it to switch the phone on using the red off button? How hard would it to have built the green button to have a call to action for on?

motorola red off / on button

Joined up experience

The “customer” agenda has moved beyond CRM. “Customer experience” is being taken ever more seriously; some more enlightened organisations have customer experience representation at the board level. It’s all about thinking in terms of the experience customers have with us- considering every touch point – understanding the journey the customer takes from first becoming aware of our brand, through researching and purchasing our products to developing them as a loyal and profitable advocate of ours.

Sadly the IT that underpins many organisations doesn’t get the customer journey. It is routed in organisational silos and delivery channels that mean everything to the organisation but nothing to the business.

We know how successful our web channel is: we’ve got webmetrics. We know how successful our telephony channel is: we’ve got a sales force motivated to sell, and a dashboard that tell us their success. We know how successful our stores are: we’ve got sales data, we even measure footfall in our stores.

But is it joined up?

I go into a store and a salesperson helpfully shows me the product, but I’m not yet ready to commit. She offers me a great deal, I’m tempted, but I want to check it out on the web. I search the competitors, the salesperson was right, she was offering me a really good deal. So I got to their online shop and there is nothing like the tailored deal I was offered in the store. There’s a number on the website and I get through to the call centre. I start all over again. I get the same sales patter I got in the store and saw on the web. I’m offered a deal that is similar to that in the store. I’m ready to commit… but they don’t have any in stock, I’ll have to wait seven day. So can’t I buy it now and pick it up in the store tomorrow? I don’t think so.

Where is the driver to improve things? Each channel has contributed to the sale but each is a silo that has its own reporting lines. They are in competition with each other, each wanting the sale none of them recognising the other in the journey that led to that sale. Yet ultimately their failure to work together is destroying the brand value.

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