emotional design

Just ignore what they say

What customers say they like and how they behave are not the same thing. Don’t always trust what you are told, use data and real insights to drive decisions that have major commercial implications.

So there was a skyscraper, banner and numerous MPUs across the website.  A survey panel was set up and the results came back.  The agency briefed the team, “Your customers really don’t like all the ads you have on the page”.  The message was reiterated in focus groups.  Ditch the ads.  This would be a painful decision, despite customer’s not liking them they were still delivering reasonable revenue.

The organisation was striving to be more customer-centric; if the advertisements were degrading the customer experience then removing them would be a price worth paying.  And so they were switched off.

The result?  Nothing.  Except lost revenue.  Analysing the data, customer volumes remained the same.  There was no difference in the successful completion of customer goals.  Switching the ads off had no impact on customer behaviour on the site; when asked customers said they didn’t like them, but what they said and what they did were different things.

The moral: if you are going to use emotion and what customers say to make commercial decisions, consider A/B testing with real data before making wholesale changes.

Are you experienced?

“For you who have had the experience, no explanation is necessary. For you who have not, none is possible.”

I’m going to attribute that saying to Ram Dass, a Harvard professor who via psychedelic experiences ended up a spiritual teacher in the Eastern Tradition.

The problem with too much software/web design is that it is produced by people who have just not had the experience, or do not see the experience as relevant to their organisation or domain. They just don’t “get it”.

(“For you who have an apple product, no explanation is necessary, for you who have not, none is possible?” Cue “it’s an enterprise application we’re buiding, not a ****ing iPhone”).

If we want to build memorable and compelling products, we need to focus upon the experience. To dwell on the feature list or functional requirements is to build mediocrity. Nothing wrong with mediocrity if you don’t want to delight your customers or increase the performance of your workforce. Without considering experience you will miss innovation and added value.

So how to focus upon experience? Get your team to undertake different tasks to get under the skin of what customers go through.

Telco product?
Spend time in a retail outlet and watch different customers buy phones
Go into all the phone shops on the high street and ask the rep “hello, I want a mobile phone”. Suspend all your knowledge about phones and tariffs. How do they sell?
Leave your blackberry at home for a day (how dies it feel? How does it change what you do?)
Download instruction manuals from different phones from manufacturers websites

Travel product?
Go into a travel agents and ask for a holiday “somewhere hot and cheap in February”

Credit card product?
Ask to borrow money from someone you don’t know (how does it feel?)
Apply for a credit card at another bank
Collect all the Credit Card / loan direct mail and emails that you and you get sent over a week, photo / scan all the credit card advertisements you see in a week
Go into a car sales room and look to buy a car on credit

Supermarket product?
Get behind the till for a day (In the UK, at least a few years ago, all senior executives in both Tesco and Sainsburys spent time in the stores over the Christmas period)
Ask a shop assistant to help you find an obscure product that is not in stock
Go into a store with a shopping list and a single bank note, (no credit cards)
Go to the pharmacy when it is busy and ask to buy the morning after pill

Extend your team
Bring in representatives from completely unrelated parts of the business to participate in brainstorming sessions. Building a “youth” social networking website? Get someone from legal or corporate finance to join in. (Get’s you thinking along the lines of extreme characters – here and here [pdf]). Working on a complex exotic financial instruments? Get a few PAs to join in. You may learn something (that your product is too complicated and even you can’t explain what it really is).

I’m sure you can come up with better exercises. The object is that with this collection of experiences and related emotions new ideas can be brought to the table. They can offer insights from another, different perspective, providing more chance of business innovation being realised. More importantly, if you have an emotional attachment to the product you are building through real experience, you are more likely to build a better product that will fullfil the needs of and goals of the target audience in the way they want. The day your enterprise application team all have iPhones will be the day you start building better enterprise applications. For them, no explanation will be necessary. They’ll just “get it”.

What is it that makes your product distinctive?

In the recent copy of the Hong Kong British Chamber of Commerce magazine there is an interview with Fergal Murray, the Master Brewer for Guinness. He is asked “what do you think it is that makes Guinness so distinctive?” He replies,

I think there are a number of elements. From the brewers point of view, we want you to have a great all round experience. We don’t just want you to have a beer that’s refreshing, we want you to have an experience, to go through the ritual and theatre of emptying that glass. We want there to be a visual impact as well, it has to look fantastic. Finally, there’s a lot of flavour…

And you thought you were buying a pint of the Black Stuff because it was refreshing and tastes good. Yet for the Master Brewer these are bottom of the pile. Most important is the experience.

This is something that is missing in much software development. There are very few master brewers who go beyond just satisfying their customers with features and functionality, to focus upon delivering “a great all round experience”. To turn the mediocre and mundane into theatre. Like Apple have done with the iPhone. Like Guinness do with their stout. Yet something gets lost as you move away from the strategic owners of the Brand, to those responsible for tactical implementations. And this loss can obviously be costly. If the Guinness Master Brewer was only responsible for a drink that is an acquired taste, would it still be the sixth top ranked global Beer brand?