Design

Who would turn off the wrong engine?

In designing user interfaces there’s a lot we can learn from systems where failure to consider human factors has resulted in terrible consequences.

On 8th January 1989 British Midland Flight 92 crashed whilst attempting an emergency landing. There had been a fire on one of the engines which led to its malfunction. The captain reacted by shutting down the engine.  Only he shut down the wrong engine. With no power, approaching East Midlands airport the captain manged to glide the Boeing 737-400 to avoid Kegworth village but crashed short of the runway.  47 people died.

The investigation into the Kegworth air disaster identified engine malfunction (the engine used in the aircraft was an upgrade of an existing engine and had not been field-tested) as causal factor, however the report concentrated upon the failure of the flight crew to respond accurately to the malfunction.  Human error was the primary cause.

The truth is a little more complicated than that.  Why does a captain with over 13,000 hours flying experience and a first officer with over 3,000 hours experience shut down the wrong engine?

A number of human factors contributed to the disaster including organisational issues (refer to this paper for discussion of the role of managerial failures in disasters) and cognitive overload.  But of equal importance (and indeed buried in the appendices of the Investigation Report appendices) is the issue of design. Around 50% of accidents and incidents in the aircraft and nuclear industries have a root cause in design (source).

Take a look at the cockpit controls (taken from the investigation report). The left image is for the earlier 300 series and the right for the 400 series aircraft on which the captain had only 23 hours experience after a one day training course.

The actual cause of the engine malfunction was a broken turbine, itself the result of metal fatigue caused by excessive vibration (source).  Had the Captain noticed the Vibration Warning display he probably would not have made the wrong decision.

The Vibration Warning display on the new 400 series was in a different place to the 300 series, but more critically it was designed to be significantly smaller “the dial on the vibration meter was no bigger than a 20 pence piece and the LED needle went around the outside of the dial as opposed to the inside of the dial as in the previous 737 series aircraft” (Source: Wikipedia).  Take a look at the arrow on the left hand image, the display dials on the 300 series use mechanical pointers. On the 400 series they were redesigned with short LEDs rotating around the numbers. These, as the investigation report noted “are much less conspicuous than mechanical pointers, acting more as scale markers, and providing less immediate directional information).

The report criticised the layout of the instrumentation and helpfully suggested an improved layout.  The layout was (and as far as I can tell, remains in 737s) split into primary instruments and secondary instruments.  The issue with this layout is that the dials are not spatially aligned with their associated power levers.  If the pilot is focussing upon the primary instrumentation, the secondary instrumentation is in peripheral view.  This layout will lead to attention based around specific instruments rather than engines.

Compare this to an alternative design that the report provides where the dials are aligned to their associated power levers.  The report recognises the design trade-offs here but concludes that to break the left-right mental association with the engine position was probably not the most optimal solution.

This paper describes the issue well:

The 737 involved in the East Midlands crash had flight deck engine information that lead to confusion under mental pressure. Placing the secondary information sets for both engines to the right of the primary set broke the implied rule set by all the other engine information, that the left engine had left hand controls and indicators (and vice versa). If one assumes that the optimum positioning of indicators is the one that requires the least mental processing then a simple symmetry about the aircraft centre line seems appropriate. The actual positions required a mental spatial transposition of one set of dials to the other side… The readability of the indicators had been reduced by the substitution of electro-mechanical readouts with electronic readouts, but which simulated the old design. Possibly the redesign to electronic readouts should have taken the opportunity to use a rather different layout, possibly with linear indicators rather than rotary ones.

OK, so lots of words, but what is the point of this to what I usaully blog about?  The issue is one of design and layout and who’s responsibility is it.  In designing user interfaces UCD is often seen as a luxury, developers believe that they can design a GUI as well as anyone, and stakeholders (especially on internal projects) will question the value that a UCD person can bring to the project.  Does a developer or an engineer by training and instinct stop to ponder the human factor and the human consequences of the GUI layout? What are the consequences of this?  As can be seen from Kegworth, seemingly minor changes to the control layout can have a signficant impact on the safety of a complex system.

Put some fun back into your business

Litter bins on the street aren’t the most interesting of objects.  The design is pretty standard, with variations on a couple of themes – cylindrical or rectangle and colour being the primary tool of differentiation.

“To throw rubbish in the bin instead of onto the floor shouldn’t really be so hard. Many people still fail to do so. Can we get more people to throw rubbish into the bin, rather than onto the ground”

One answer is to make it more fun.  Check out The FunTheory for other ways of improving mundane products by making them fun.

Now think about that mundane product of yours.  Maybe it is your on-line retail bank.  It is getting tired and it is time for a technology refresh.  You’re going through a process of capturing requirements.  How about playing an innovation game, but base it on the concept of fun.  What could you introduce to your product that would make people smile?  What would make people laugh?  OK, so after a while the bin would no longer be fun.  What makes it fun is the element of surprise.  Again, what could you drop into the product that would surprise people.  What would a ‘fun’ internet bank look like?  Focus on fun and surprise and you might uncover a nugget of inspiration that will make the final product.

Do customers want to customise your site?

Have you ever added a custom tool bar on your office set up?  Have your non-techy friends and family changed the background image on their desktop or changed their screen saver.  Is there a demand for customisation?

So here’s the question.  Do people really want to make your homepage look the way they want it to?  Is there a demand for iGoogle and netvibes customisation?  They look cool and are attractive to the geeks in us, but do they have mass market appeal? Is there any research out there on the take up of user customisation?

“…back when Windows 95 was released, users could easily change My computer to something more personal. Apple users had been able to do this for many years, and many of them did name their computers. But few Windows users took the opportunity to do this, suggesting that they saw the computer as more of a tool than something with which they wanted to have a personalized relationship.” (David Malouf)

Just because we can doesn’t mean that we should.  When you log into your bank account it could look like netvibes, complete with BBC news feeds and YouTube videos (you decide what you want).  But should it?

Why should your customers see your website as something to have a personalized relationship with, especially if you don’t engage them with a personal relationship throguh your other channels?

Customer value proposition model

Customer value proposition model

There may be a niche in the market, but is there a market for the niche?

How do you create a successful proposition?  If the answer was obvious there wouldn’t be so many failures out there in the market place.

It is easy to commence on a journey of product development with a hunch and clearly there is no substitute for validating ideas in the flesh.  That something at ThoughtWorks we do; helping clients test and learn, rapidly building ideas into tangibles that can be piloted at low cost and low risk before investing in significant build and spend.  However, sometimes a little more rigour is required before you commit to commencing a project in earnest.

That rigour needs to be focused.  What often happens is this rigour turns into a research phase that turns into a project itself.  It need not be this way.  There are certain things you can do, certain questions to ask as you set out on the journey of creating a new, compelling customer proposition.  What follows then is a strawman customer value proposition model to help test potential propositions before moving forward with them.  There are three components to the value proposition model; the customer, the environmental context and the organisation or company.

All too often propositions are rooted in the organisation.  They make assumptions about the demand or usage. This model attempts to broaden the analysis and focus upon the customer and the why the proposition will be attractive to them.  The model supports questions that may be asked to help shape thinking, test hypotheses and validate thinking.

I do not propose that this should become a major research exercise  (for example market sizing is a huge effort in itself), rather a tool for asking the right questions, and if the answers are hard to come by, maybe that suggests more thought is required in refining the proposition.

So here goes, a model that provides a framework for considering new customer value propositions.  It’s just an initial idea and I’d welcome feedback and suggestions.

Customer

Before you get too carried away with the proposition, a good starting point would be the customer.  Who are they and what do they do.  Let’s remember that your customer is not everybody.  Your proposition in unlikely to be appealing 24/7.  The challenge is to segment your target market and identify the triggers for action.

The persona: Who do?

Personas are a useful tool for bringing the customer to life.  Much has been written about them, but they are a useful tool for extracting broad data into specific stories that describe individuals. Realise that it is unlikely you will design for everybody. Start with the market that you are targeting, how large is it and what is its propensity to spend? Then within that target market segment the target customer base into different profile customers (personas). You need to understand which persona, which customer profile is most important – prioritise them and focus on the highest value.  This may mean deciding between high volume, low margin mass market and low volume, high margin niche appeal.  This decision needs to be made as early as possible to ensure the proposition remains focused and doesn’t try to be all things to all people, satisfying none.

Values, needs, wants and desires

People are not empty vessels waiting to consume and be filled with your proposition.  Their behaviour is driven by their values, needs, wants and desire.  These may be fundamentally rational (to satisfy a basic human goal) or emotional (to demonstrate status). They are cultural and time based.  Thinking in these terms helps you understand how the proposition will appeal to the customer at different levels.  Let’s take an example of this; a new mobile phone.

Before we think about what the product must do, what are the values that the persona associates with the phone. Is our target market a technophile or a technophobe? Jan Chipchase who works for Nokia includes ethnography in his research to understand how people use their phones; women carry them in their handbags, men in their pockets or their belts.

The basic need that the phone must meet to satisfy the customer, she must be able to make and receive calls.  If the product is unable to meet these needs it is not fit for purpose and the phone proposition will inevitably fail.

Just making phone calls meets the need but there are additional wants that should be satisfied for the product to be more compelling.  It’s a hassle to remember the number of every person she rings, the customer wants to be able to store numbers and see the number of the person who is calling.

Having the ability to see a photograph of her daughter as a screen saver on her phone is neither a need not a want.  The phone is useful and usable without that.  But the customer desires to personalise her phone by having a picture of her daughter on it.  Desirability is the key differentiator of the iPhone.  It doesn’t need to compete on features, it is a cool device that people talk about.  And here is a key decision you need to make on your proposition journey.  Are you looking to compete on parity or whether you want to make a difference.

Questions

  • What is the basic need that the proposition is trying to fulfil?
  • What counts as hygiene?
  • What does the customer need to be satisfied?
  • What does the customer want in addition to being just satisfied
  • What do other competive products do to maintain feature parity (if you feel you really need to compete on features alone – bad move!)
  • Few people would argue they don’t want simplicity and clarity in their interactions with products.  How could your product to make life easier for the customer?
  • What will make the customer feel good in themselves about owning the product?
  • What other products are “cool” or desirable to your target market.  How can you leverage the essence of those products?

Context

So now we are beginning to understand who the customer is, it is time to nest the proposition in terms of their context.  The old maxim that a half drunk bottle of water in a desert is worth its weight in gold, but on the streets of a city is worthless trash, should be remembered.  Even the best of propositions will deliver little value if they not only consider the customer, but also the context in which they apply: time, demand and usage.

Trigger

So the next step in the model is to ask why, when and how will the customer be attracted to the proposition. What is the trigger that drives the customer to move from awareness (assuming you have that) to action?  There is no point in a financial services company trying to sell me a car loan if I am wealthy enough to own my own car, or I do not drive.  Understand what triggers the customer to be interested in the proposition, when and why this happens.  How can your proposition be at front of mind when the trigger is set.

Questions

  • What lifestyle / lifestage events will trigger?
  • Internal events personal to the customer; leaving school, getting a first job, getting married, moving house, retiring etc
  • External events that they have no control over (think about sports sponsorship and tying a proposition to that sport, or tying a proposition to a celebrity e.g. Michael Jackson..)

Environment

It is very unlikely that the proposition will be wholly unique.  What is the competitive landscape, what noise will it need to be heard above to capture the consumers attention.  Whilst you may review the immediate competitors to see where threats and opportunities lie, what can you learn from other, unrelated products or domains?  How can you fuse together concepts from outside your immediate focus to bring new innovation to your product?  Scenario planning may come in useful, playing out different outcomes for different timelines other than that which you plan for.

Questions

  • What is the competitive landscape?
  • What can you learn about similar but unrelated propositions?
  • Have you considered the political, environmental social and technical influences using the old PEST analysis?
  • Have you considered different scenarios and how your proposition would play out under them; what unplanned disruptors could get in the way, or how could your proposition done differently disrupt the market?

The experience engine

Enough of the customer and externalities, what will the proposition look like and why will the target customer go with it? There are three engines within the organisation that drive the proposition, the experience, delivery and value engines.  So…

Utility

To be any good, the product has got to offer basic utility.  It has to do what it says it is going to do.  Sadly, too many products and customer propositions end there.  A utility product will match the consumers needs.  This is where most enterprise software sits…

  • What are the key customer needs that the proposition must fulfil?
  • What is the basic core functionality that must be met, what are the features that must be offered to gain traction in the market place?
  • What features that are typical on competitor products that we could do without?

Quality

I could call this next box usability (as this follows the UXD model) but I think it goes beyond just usability.  What is the quality of not only the immediate interface, but also with the supporting functions?  For example, if you have a call centre to back up the proposition, how many layers of IVR are you forced through?

  • Have you considered usability?
  • Is the packaging aesthetically pleasing?
  • The “happy path” customer journey may be well framed, but what about the “sad path”?  What about when things go wrong, what about when customers don’t act in the way you expect of predict them to act?

Brand

It is easy to get carried away with a new idea before thinking about what it means to the brand.  Typically there will be a strategic roadmap and whilst the proposition may be attractive it may not fit into where the brand is going.

  • Is the proposition complementary to the overall brand direction or does it require a new brand and identity?
  • Does the proposition support / leverage the brand?
  • Does the brand already ‘do it’ under another guise (are you reinventing a wheel that has already been tried somewhere, sometime in the organisation’s history?)
  • How will it be marketed?

Community

Finally, what is the ‘buzz’ that the proposition will create, what will get people talking and sharing it and how will you create this buzz.

  • Is there a social network component built in that gets people talking and connected?  How will it get people talking in external networks?
  • What will cause people to recommend it to others?
  • How can customers become part of its evolution?
  • What of the proposition will get people passionate, what will drive them away?

Delivery engine

People

A successful proposition needs not only a talented, passionate and committed team to deliver it to market, it also needs a similar team to run it and support it when it is live.  It is a common failing for a rogue “skunkworks” team to emerge in an organisation and develop what appears a compelling proposition, only to have it knocked back and closed down by the “Business as Usual” processes inherent in the organisation

  • Who do you need to make the proposition successful?  What is the team?
  • Who will create the proposition and who will lead it?  Is it IT led or business led?
  • What are the cross-organisational boundaries that the proposition crosses and how will these be eliminated?
  • Who will take ownership of the proposition once it crosses over into the market?

Process

  • What are the processes that will be required to sustain the proposition?
  • If the proposition will require changes to the organisation, how will they be managed, communicated and rolled out?
  • How will the proposition be supported once it is let loose in the market?
  • How will it be communicated to customers?
  • How will you create new sales – sales force.

Technology

  • What is the technology that will underpin the proposition?
  • Is it possible to test the ideas using rapid languages such as Ruby on Rails before committing it to the enterprise Java stack?
  • What integration is really necessary and what can be worked around?
  • How can you deliver a beta version in the shortest period of time?
  • How will you avoid heavyweight frameworks and develop incrementally to deliver value early and often?
  • How performant and scalable must the innovation be?

Value Engine

At its most simplistic, how much will the proposition cost and how much revenue will it generate?  Does it offer cost saving opportunities?  Are there intangible benefits that will be accrued?  Ultimately is it a viable proposition that is worth pursuing, or will the cost to develop and run outweigh the value it will add?  Building out a financial model can take time, in the first instance this should be a napkin analysis, a wake-up call to make sure there is value in the proposition before too much time is invested in it.

Cost

Every day someone is working on the proposition it is costing you money.  The quicker you can get something to market the faster you will start seeing a return on your investment, similarly the sooner you can “get something out there”, “test and learn” the sooner you can kill a proposition that does not fulfill its promise.

  • How quickly can you get a beta to market?
  • How many people, how many days?
  • What will the cost be to develop the infrastructure?
  • Do you have the skills in house or will you need to go external?

Benefit / Revenue

At its most crude, how will the proposition make money, but there may be more to what we wish to achieve.  Is the proposition actually going to cut costs, a result of regulatory pressures or a CSR initiative?
What are the benefits that will be accrued – both tangible (e.g. financial) and intangible (e.g. social, environmental etc)

  • If you are selling units are you going for high volume low margin or low volume high margin?
  • If it an on-line proposition “advertising” is often seen as the source of revenue.

There are two additional components to the model…

Implementation

Having a compelling proposition is one thing, it is another to successfully communicate it and roll it out to target customers.

  • In a crowded market place, how will the proposition stand out?
  • What are the brand values it will communicate?
  • What is the story that customers will hear and how will they hear that story?
  • How will customers interact with the proposition, what channels will you use to take it to market?
  • What is the roll out strategy?

Retain and grow

Winning customers is only the first step.  A successful proposition will maintain a long-term relationship with its profitable customers, maintaining the warmth they have to the original proposition and cross-selling and up-selling new ones.

  • How will you retain them and turn them into repeat customers and passionate advocates of the proposition?
  • How will the proposition grow lifetime customer value?
  • What can be cross-sold or up-sold?
  • What can you bundle?
  • How will the proposition deal with churn?

OK, so it’s not a perfect model and by no means complete.  There’s some duplication in the thinking and many questions missing, but as any model it can be used to guide and prompt thinking and ensure there are no elephants left in the room when the first line of code gets cut.  I’d welcome any comments on its usefulness, utility and direction.

Using stories to sell products

Dolls are girls stuff.   I don’t count Action Man (Which I had a few of as a youngster) dolls.  But being a Daddy of two girls, dolls start to be part of my world.  Wandering down Michigan avenue in Chicago on Saturday I stumbled across American Girl. Not only have they have elevated the doll beyond a product and into an experience, they have created an experience around the buying and owning of their dolls.  The product, the doll, is almost secondary to the narrative.  Every doll has a back story,  indeed they come with a paperback to describe this story.  Books build on this story, as do DVDs computer games as well as the dolls clothes, furniture and accessories all extending the product experience.

Wandering around the store I passed the doll hair salon (dolls sitting on doll-sized hairdressers chairs with their hair being plaited, braided, styled, blow dried…), the hospital (fixing broken dolls, returned to the owner wearing a hospital gown and discharge certificate), the historical doll museum (dolls representing children from different eras)… Walking into the American Girl I had no intention of spending any money there.  I ended up buying two dolls and clothes, I bought into the experience and took home to my girls not just presents from Daddy’s worldwide travels but also a story to tell.

Dolls are a product that it is (arguably) easy to create stories, narrative and experience around.  It is easy to provide this as a case study, but harder for a completely unrelated industry (such as financial services) to learn anything from it.  Harder, but not impossible.  Look at comparethemarket and the way they are building a story with Aleksandr around what is a pretty dull product.  As you develop a new product or application, can you build a narrative that supports the product?  Once you start telling a story, what new insights come to mind? How can you build an experience beyond the immediate product?

Design vision

Don’t be fooled into thinking that you don’t need to do any design when you adopt Agile.  Agile development strives to deliver business value early and often, focusing on getting working software to market as soon as possible rather than dwelling in documentation and ‘analysis paralysis’.  But let’s be clear, “business value” and “working software” are not the same thing.  You can quite easily get something into production that fails to generate revenue, decrease costs or whatever other yardstick you use for ‘value’.  What differentiates the two of them is design.  I don’t mean big up front design that details all the features and provides a concrete spec, I mean a design vision that articulates what the product goals are and a roadmap for getting there.  And what is a design vision?  A short statement of intent is a good place to start, and soon after a user interface mocked up in pen and ink.  It is cheap and easy and helps bridge the path from idea to execution.

If software was an airline

All airlines are the same.  They fly the same planes to the same airports for (roughly) the same prices. What differentiates them?  Attention to detail.  It’s not just the functional detail – it’s the experiential detail that really makes the difference.

It’s the same with software.  If the application you are building was an airline, which airline would it be?  All to often developers focus on the plane, building something to fulfil the utility of getting people from A to B.  Yet the customer doesn’t care about whether it’s an Airbus A330 or a Boeing 777, what they care about, and what they remember is the experience they have.

(This can be a useful exercise at the outset of a new project, ask stakeholders to imagine their finished applciation was an airline, what brand would it be?  This helps anchor expectations; are you building a full service Singapore Airlines or a no-frills EasyJet?)

How are you managing the change?

To the development team ‘change’ relates to scope and requirements within the project, but change runs far deeper than that.

A question that I am often asked is how do you manage business change on agile projects. Release regular and often is an often quoted mantra, but what does that mean to the business where rolling new software across the large, multi-site organisation? How do you manage the piecemeal introduction of new technology, features and functions to hundreds or thousands of people, many levels removed from the project across remote offices and geographical locations? How do you ensure the recipients of the new technology rapidly adopt it and accept the change, even when change is occurring every few months.

What are the financial and human performance implications of each new release in terms of training, productivity and morale? What is the overall burden on people in frequent change?

The reality is that it is not unusual for projects deemed successful by IT and the immediate business team to ultimately fail when released to the broader organisation. Effective change management can be even more important when an organisation adopts agile software delivery.

An analogy as an example. If I expect a screwdriver and you only give me a cross-headed screwdriver when I really want a flat head one I am going to be unhappy. The core team may have prioritised the cross-headed one first for good reason, a flat headed one maybe coming just round the corner, but if you don’t deliver to my expectations I am going to be unhappy. Worse, I am likely to become resistant to future change and less likely willingly cooperate with the uptake of future releases, even if they do start to deliver to my needs.

Keep it on the shelf
The first point is that regular and often does not necessarily mean release to production for the entire organisation or marketplace. Running a number of internal releases, keeping them on the shelf until a complete and marketable product is ready is a strategy often employed. Significant value can be accrued by getting tested and working software into a pre-production environment and held “on the shelf” awaiting a full release. This maybe a UAT environment where a limited number of stakeholders test the functionality in an ‘as-live’ environment. Or it maybe a beta release to a small, selected number of interested people (e.g. a ‘friendly user trail’). This can often pay dividends with usability issues and minor gripes being picked up and addressed before a major roll-out.

Communication

Let’s assume that the team wants to roll out the application early and often to the whole target population. Critical to the success of managing the business change is communication. It is important to manage expectations on a timely and appropriate manner. Explain what the upcoming release will do and more importantly what it will not do (and when it will do it). Keep all stakeholders informed of the project progress (setting up a project blog can be a cheap and easy way of letting interested people know of progress), yammer maybe another way of broadcasting updates and information. Having a release count-down can also prepare stakeholders for the change. The techniques can be googled, the important thing is to communicate and manage the expectations (and be ready for inbound questions and comment after go-live).

Adaptable user interface
It is not unusual for the core team to drive for as much functionality as possible in the first release, considering UI enhancements as ‘nice to haves’ and consigning them to later releases. This is a false economy. Consider the cost of training and lost productivity through a hard to use interface. Now multiply that across multiple releases that focus upon utility before usability. Delivering a first release that is self contained and compelling will go a long way to driving organisational buy-in of the new application and greater acceptance of future change. (Jeff Patton writes some great stuff on using story maps to explain what the system should do. Using these will help focus on complete and useful slices through the application rather than random features that are perceived to be of value but do not make a coherent product).

A new user interface, however well designed will inevitably take time to learn the first time it is used. The challenge is with each subsequent release to introduce funcitonality and interactions that leverages the users existing mental model of the application, building upon what has been already been learned. Starting with the end-state, wireframes that articulate the final application then trimming out features, feields and controls to represent each notional release can be a good way of ensuring a UI that will scale as new functionality is added.

Agile organisation
Ultimately the most successful way of introducing agile is to build a beta culture with everyone as agents of change across the whole organisaiton. More importantly change becomes a cycle of learning and continuous improvement. And here I’ll borrow this most excellent graphic from David Armano. David compares what he calls conventional and unconventional marketing but the parallel with software development is obvious. His iterative cycle is “plan-design-launch-measure” but that is not a million miles away from the lean philosophy of “plan-do-check-act”. And critical to the journey is the learning cycle between iterations.

Does enterprise IT know what Google is?

Imagine an investment bank, a trader has a requirement for a tool to screen stocks. The requirement is to select stocks based upon different parameters, so for example find companies with a market capitalisation between a selected range, and a P/E ratio, Dividend Yield and Net Profit Margin between other selected ranges. And maybe the ability to add additional parameters.

Typically the process will be for these requirements to be captured by the Business Analyst who acts as the conduit to the development team. Nowhere is the user interface explicitly referenced – it will almost certainly be articulated in the reality of the current systems; what the BA knows and understands. Despite the iterface being delivered through a browser, the developers are not web developers. Inevitably the finished product will be functionally correct, it meets the requirements, but it will be clunky: select parameters > search > results… because it reflects the requirements as the trader put them “I want to do this and this and this, press a button and get a list back“.

So what are the chances of an internally developed investment bank application looking like Google finance’s Stock Screener? And what would your trader rather have?

I am not a target in a campaign

Marketing may be a touchy-feely occupation, but the language that marketeers use is far from it. Campaigns, strategy, tactics, targets… all out of the military handbook. That might be OK within the organisation, but it shouldn’t be exposed to your customers. An email sent by BA inviting customers to register to a special deal results in a page informing the customer; “Thank You, [name] Your pre-registration for this campaign has been successful”. Now what is that all about? They’ve spent so much time creating the campaign, how it fits into their overall strategy that they’ve overlooked the details around what really matters – fullfillment, wording and how the customer feels about BA at the end of the process. I feel a little cooler than when I clicked on the promotion.

BA pre-registration page

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